States of Childhood
From the Junior Republic to the American Republic, 1895-1945
A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual worlds. In this book, Jennifer Light examines the phenomena of “junior republics” and argues that they marked the transition to a new kind of “sheltered” childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left.
Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality.
The open access edition of this book was made possible by generous funding from Arcadia – a charitable fund of Lisbet Rausing and Peter Baldwin.
States of Childhood is a fascinating contribution to the history of childhood that makes us rethink young people's role in the modern state. Throughout, Light's focus on dramaturgy, simulation, and performance in the model worlds of junior republics offers a brilliant perspective that will interest scholars in the humanities and social sciences alike.
Lynn Spigel, Frances Willard Professor of Screen Cultures, Northwestern University
As we contemplate the pedagogical applications of virtual reality and the world-building potential of generative models, Jennifer Light calls our attention to the “junior republics” of the last century, where youth practiced being adults and served as a supplemental labor force for their municipalities. In this characteristically meticulous study, Light offers a fascinating genealogy of role-playing and town planning.
Shannon Mattern, Professor of Anthropology, The New School
The open access edition of this book was made possible by generous funding and support from Arcadia – a charitable fund of Lisbet Rausing and Peter Baldwin