Uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences. This BIT examines the sources of that uncertainty, from doubts about performance to a game’s elements of randomness.
If the mind and the world are entirely governed by natural laws, there seems to be no room left for free will to operate. In this BIT, Steven Horst offers an account of laws that is compatible with claims for libertarian free will. He argues that one can embrace the truth of individual laws, or indeed any set of such laws, without any implication of determinism, because the idealization conditions of each law are essentially open-ended.
In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. This BIT examines the working conditions of professional gamers in the high-pressure world of the Korean online gaming industry.
What do we know about our inner life, our stream of conscious experience? In this BIT, Eric Schwitzgebel investigates some of our singularly inaccurate judgments about conscious experience. He considers unattended stimuli (does unremembered mean unexperienced?) and our visual experience when our eyes are closed.
Today, big-brand companies seem to be making commitments to sustainability that go beyond the usual “greenwashing” efforts undertaken largely for public relations purposes. McDonald’s promises to use only beef, coffee, fish, chicken, and cooking oil obtained from sustainable sources. Coca-Cola promises to achieve water neutrality. Walmart has pledged to become carbon neutral. This BIT examines some of these corporate sustainability efforts and their ultimate goal.
Jill Stoner’s architect’s eye tracks differently from most, drawn not to the lauded and iconic but to what she calls “the landscape of our constructed mistakes”—metropolitan hinterlands rife with failed and foreclosed developments, undersubscribed office parks, chain hotels, and abandoned malls. In this BIT, Stoner introduces the idea of “minor architectures” that emerge from the bottoms of power structures and within the language of those structures.
Late nineteenth-century Britain saw an extraordinary surge in patent disputes over the new technologies of electrical power, lighting, telephony, and radio, which played out in the twin tribunals of the courtroom and the press. In this BIT, Stathis Arapostathis and Graeme Gooday examine the persistent conflicts over inventorship in electrical invention in this period, analyzing disputes over who should be considered the “first and true inventor” of early electrical technologies.
Hydrogen is the most abundant element in the universe. An invisible, tasteless, colorless gas, it can be converted to nonpolluting, zero-emission, renewable energy. In this BIT, Peter Hoffmann makes the case for hydrogen as the cornerstone of a new energy economy, offering a history of the technology from the nineteenth century to the present and introducing the concept of “hydricity.”
In this BIT, the philosopher Mladen Dolar introduces a new, philosophically grounded theory of the voice. Dolar considers a Lacanian metaphysics of the voice, developing Lacan’s claim that the voice is one of the paramount embodiments of the psychoanalytic object.
In contrast with philosophers who use logic rather than data to argue whether mental causation or consciousness can exist given unproven first assumptions, Peter Ulric Tse proposes that we instead listen to what neurons have to say. In this BIT, Tse examines the role of physical/informational criteria in the neuronal model of mental causation and free will.