Competitive video and computer game play is nothing new; what is new in the world of digital gaming is the emergence of professional computer game play. This BIT explores how a form of play becomes a sport, with professional players, agents, referees, leagues, tournaments, sponsorships, and spectators.
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About the Author
T. L. Taylor is Associate Professor of Comparative Media Studies at MIT. She is the author of Play Between Worlds: Exploring Online Game Culture and Raising the Stakes:E-Sports and the Professionalization of Computer Gaming (MIT Press).