Competitive video and computer game play is nothing new; what is new in the world of digital gaming is the emergence of professional computer game play. This BIT explores how a form of play becomes a sport, with professional players, agents, referees, leagues, tournaments, sponsorships, and spectators.
About the Author
T. L. Taylor is Associate Professor of Comparative Media Studies at MIT. She is the author of Play Between Worlds: Exploring Online Game Culture and Raising the Stakes:E-Sports and the Professionalization of Computer Gaming (MIT Press).