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Sociocultural Grounds for Pretending and Imagining

The human mind has the capacity to vault over the realm of current perception, motivation, emotion, and action, to leap—consciously and deliberately—to past or future, possible or impossible, abstract or concrete scenarios and situations. In this book, Radu Bogdan examines the roots of this uniquely human ability, which he terms “mindvaulting.” He focuses particularly on the capacities of pretending and imagining, which he identifies as the first forms of mindvaulting to develop in childhood.

The Science of Social Space

In mid-twentieth century France, the term “social space” (l’espace social)—the idea that spatial form and social life are inextricably linked—emerged in a variety of social science disciplines. Taken up by the French New Left, it also came to inform the practice of urban planning. In The View from Above, Jeanne Haffner traces the evolution of the science of social space from the interwar period to the 1970s, illuminating in particular the role of aerial photography in this new way of conceptualizing socio-spatial relations.

Have you ever wondered how your GPS can find the fastest way to your destination, selecting one route from seemingly countless possibilities in mere seconds? How your credit card account number is protected when you make a purchase over the Internet? The answer is algorithms. And how do these mathematical formulations translate themselves into your GPS, your laptop, or your smart phone? This book offers an engagingly written guide to the basics of computer algorithms.

Computation, Aesthetics and Space

In Contagious Architecture, Luciana Parisi offers a philosophical inquiry into the status of the algorithm in architectural and interaction design. Her thesis is that algorithmic computation is not simply an abstract mathematical tool but constitutes a mode of thought in its own right, in that its operation extends into forms of abstraction that lie beyond direct human cognition and control. These include modes of infinity, contingency, and indeterminacy, as well as incomputable quantities underlying the iterative process of algorithmic processing.

The Struggle Against Water Privatization in the United States and Canada

Attempts by local governments to privatize water services have met with furious opposition. Activists argue that to give private companies control of the water supply is to turn water from a common resource into a marketized commodity. Moreover, to cede local power to a global corporation puts communities at the center of controversies over economic globalization.

Countering Commonsense Antiurbanism

Conventional wisdom about the environmental impact of cities holds that urbanization and environmental quality are necessarily at odds. Cities are seen to be sites of ecological disruption, consuming a disproportionate share of natural resources, producing high levels of pollution, and concentrating harmful emissions precisely where the population is most concentrated. Cities appear to be particularly vulnerable to natural disasters, to be inherently at risk from outbreaks of infectious diseases, and even to offer dysfunctional and unnatural settings for human life.

Block-Experiments in Cosmococa—

Hélio Oiticica (1937–1980) occupies a central position in the Latin American avant-garde of the postwar era. Associated with the Rio de Janeiro-based neo-concretist movement at the beginning of his career, Oiticica moved from object production to the creation of chromatically opulent and sensually engulfing large-scale installations or wearable garments.

Triangle

In Sanja Iveković’s Triangle (Trokut, 1979), four black-and-white photographs and written text capture an eighteen-minute performance from May 10, 1979. On that date, a motorcade carrying Josip Broz Tito, then president of Yugoslavia, drove through the streets of downtown Zagreb. As the President’s limousine passed beneath her apartment, Ivokevic began simulating masturbation on her balcony. Although she could not be seen from the street, she knew that the surveillance teams on the roofs of neighboring buildings would detect her presence.

Measuring and Supporting Learning in Video Games

To succeed in today’s interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games.

School Knowledge in the Digital Age

Although ideas about digital media and learning have become an important area for educational research, little attention has been given to the practical and conceptual implications for the school curriculum. In this book, Ben Williamson examines a series of contemporary curriculum innovations in the United States, Great Britain, and Australia that reflect the social and technological changes of the digital age.