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Acting with Technology

Books published in the Acting With Technology Series are concerned with the study of meaningful human activity as it is mediated by tools and technologies. The Series has a broad interdisciplinary scope. While grounded in science and technology studies, human-computer interaction, and computer-supported collaborative work, the series aims to bring together and mutually inform conceptual developments and empirical explorations of the technological mediation of human activity in these and other fields such as sociology, communication, education, and organizational studies. Acting With Technology volumes encompass a diversity of theoretical frameworks including activity theory, actor network theory, distributed cognition, and other practice-based theories developed through ethnomethodological and grounded theory approaches. The books investigate tool-mediated processes of working, organizing, playing, and learning in and across a wide variety of social settings, with a special focus on significant contemporary issues related to emerging technology-related trends in culture and society.

Work and the Burden of Risk in Innovative Industries

Why employees of pioneering Internet companies chose to invest their time, energy, hopes, and human capital in start-up ventures.

Why Occupations Differ in Their Embrace of New Technology

An analysis of the occupational factors that shape the technology choices made by people who perform the same type of work.

Activism in the Internet Age

An investigation into how specific Web technologies can change the dynamics of organizing and participating in political and social protest.

Software Practice in a South American City

An examination of software practice in Brazil that reveals both the globalization and the localization of software development.

Lessons about Simulation Technology and Organizational Change from Automotive Design

A novel theory of organizational and technological change, illustrated by an account of the development and implementation of a computer-based simulation technology.

Youth in the Internet Cafés of Urban Ghana

An account of how young people in Ghana’s capital city adopt and adapt digital technology in the margins of the global economy.

Activity Theory and Interaction Design

A systematic presentation of activity theory, its application to interaction design, and an argument for the development of activity theory as a basis for understanding how people interact with technology.

The challenges and rewards of scientific collaboration enabled by information and communication technology, from theoretical approaches to in-depth case studies.

Computer Support for Building Collaborative Knowledge

Exploring the software design, social practices, and collaboration theory that would be needed to support group cognition—collective knowledge that is constructed by small groups online.

A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction.

An Ecological Approach to Designing Smart Tools and Usable Systems

An examination of the shift to context-based human-computer interaction design practice, illuminated by the concepts of Activity Theory and related methods.

A Sociocultural Approach to Information Design

A sociocultural study of workers' ad hoc genre innovations and their significance for information design.