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Series - John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Associated Journal
International Journal of Learning and Media
Topic Areas
Computer Science and Intelligent Systems
Digital Media and Learning
New Media
Digital Media and Learning
Humanities
Digital Media and Learning
Education
New Media
Digital Media and Learning
Science, Technology, and Society
Computers & Society
Digital Media and Learning
The Internet & Cyberculture

The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, published by the MIT Press, in collaboration with the Monterey Institute for Technology and Education (MITE), present findings from current research on how young people learn, play, socialize, and participate in civic life. The Reports result from research projects funded by the MacArthur Foundation as part of its $50 million initiative in digital media and learning. They are published openly online (as well as in print) in order to support broad dissemination and to stimulate further research in the field.

Publications 1 - 7 of 7

The Civic Potential of Video GamesThe Civic Potential of Video Games
Joseph Kahne, Ellen Middaugh and Chris Evans
According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities or civic activities. The authors are interested in what role video games may or may not play in this disengagement.
Paper / June 2009
Price $14.00 | ADD TO CART
Confronting the Challenges of Participatory CultureConfronting the Challenges of Participatory Culture
Media Education for the 21st Century
Henry Jenkins
Shifting the conversation about the "digital divide" from questions of technological access to questions about opportunities for being involved in participatory culture and acquiring the necessary skills.
Paper / June 2009
Price $14.00 | ADD TO CART
The Future of Learning Institutions in a Digital AgeThe Future of Learning Institutions in a Digital Age
Cathy N. Davidson and David Theo Goldberg
Cathy Davidson and David Theo Goldberg focus on the potential for shared and interactive learning made possible by the Internet.
Paper / June 2009
Price $14.00 | ADD TO CART
The Future of ThinkingThe Future of Thinking
Learning Institutions in a Digital Age
Cathy N. Davidson and David Theo Goldberg
How traditional learning institutions can become as innovative, flexible, robust, and collaborative as the best social networking sites.
Paper / March 2010
Price $17.00 | NOT YET AVAILABLE FOR ORDERING
Living and Learning with New MediaLiving and Learning with New Media
Summary of Findings from the Digital Youth Project
Mizuko Ito, Heather A. Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C. J. Pascoe and Laura Robinson
The summary of an ambitious three-year ethnographic investigation into the uses of new media in varied settings by American youth.
Paper / June 2009
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New Digital Media and Learning as an Emerging Area and New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward
James Paul Gee
A proposal to move the academic area of digital media and learning toward more coherence.
Paper / March 2010
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Young People, Ethics, and the New Digital MediaYoung People, Ethics, and the New Digital Media
A Synthesis from the Good Play Project
Carrie James
Researchers explore the ethical fault lines of young people's new media engagement and propose a model of "good play."
Paper / October 2009
Price $14.00 | ADD TO CART


 


 
 
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