| Acknowledgments | ix |
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| Introduction
Sample Chapter - Download PDF (78 KB) | xi |
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| I | Computer Games | 1 |
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| 1 | Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming
Erkki Huhtamo
Sample Chapter - Download PDF (1.25 MB) | 3 |
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| 2 | The History of the Video Game
Steven Malliet and Gust de Meyer | 23 |
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| 3 | Future of Games: Mobile Gaming
Justin Hall | 47 |
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| II | Design | 57 |
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| 4 | Game Design and Meaningful Play
Katie Salen and Eric Zimmerman | 59 |
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| 5 | Click Reading: Screenwriting and Screen-Reading Practices in Film and Multimedia Fictions
Isabelle Raynauld | 81 |
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| 6 | Computer Games and Learning: Digital Game-Based Learning
Marc Prensky | 97 |
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| III | Reception | 123 |
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| 7 | Cognitive Effects of Video Games
Sandra L. Calvert | 125 |
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| 8 | Children's Social Behavior during Video Game Play
Robyn M. Holmes and Anthony D. Pellegrini | 133 |
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| 9 | Psychological Effects of Video Games
Barrie Gunter | 145 |
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| 10 | The Therapeutic Value of Video Games
Mark Griffiths | 161 |
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| IV | Games as an Aesthetic Phenomenon | 173 |
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| 11 | Games, the New Lively Art
Henry Jenkins | 175 |
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| 12 | Genre and the Video Game
Mark J. P. Wolf | 193 |
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| 13 | The Role of Artificial Intelligence in Computer Game Genres
John E. Laird and Michael van Lent | 205 |
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| 14 | Games Telling Stories?
Jesper Juul | 219 |
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| 15 | Narrativity in Computer Games
Britta Neitzel | 227 |
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| V | Games as a Cultural Phenomenon | 249 |
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| 16 | The Game of Life: Narrative and Ludic Identity Formation in Computer Games
Jos de Mul | 251 |
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| 17 | Computer Games as Evocative Objects: From Projective Screens to Relational Artifacts
Sherry Turkle | 267 |
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| 18 | Gaming with Grrls: Looking for Sheroes in Computer Games
Birgit Richard and Jutta Zaremba | 283 |
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| 19 | Gendered Gaming in Gendered Space
Jo Bryce and Jason Rutter | 301 |
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| 20 | Serious Play: Playing with Race in Contemporary Gaming Culture
Anna Everett | 311 |
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| 21 | Simulation, History, and Computer Games
William Uricchio | 327 |
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| VI | Games as a Social Phenomenon | 339 |
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| 22 | Violent Video Games
Jeffrey Goldstein | 341 |
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| 23 | Does Video Games Addiction Exist?
Mark Griffiths and Mark N. O. Davies | 359 |
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| 24 | Computer Games as Participatory Media Culture
Joost Raessens | 373 |
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| 25 | I Am What I Play: Participation and Reality as Content
Jan-Willem Huisman and Hanne Marckmann | 389 |
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| 26 | Game Reconstruction Workshop: Demolishing and Evolving PC Games and Gamer Culture
Anne-Marie Schleiner | 405 |
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| 27 | Renaissance Now! The Gamers' Perspective
Douglas Rushkoff | 415 |
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| About the Contributors | 423 |
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| Games Index
Sample Chapter - Download PDF (36 KB) | 429 |
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| Name Index
Sample Chapter - Download PDF (55 KB) | 435 |
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| Subject Index
Sample Chapter - Download PDF (39 KB) | 447 |
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