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June 2005
8 1/2 x 11, 469 pp., 58 illus.
$55.00/£40.95 (CLOTH)
Short

ISBN-10:
0-262-18240-8
ISBN-13:
978-0-262-18240-9

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Handbook of Computer Game Studies
Edited by Joost Raessens and Jeffrey Goldstein

Acknowledgmentsix
Introduction
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xi
IComputer Games1
1Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming
Erkki Huhtamo
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3
2The History of the Video Game
Steven Malliet and Gust de Meyer
23
3Future of Games: Mobile Gaming
Justin Hall
47
IIDesign57
4Game Design and Meaningful Play
Katie Salen and Eric Zimmerman
59
5Click Reading: Screenwriting and Screen-Reading Practices in Film and Multimedia Fictions
Isabelle Raynauld
81
6Computer Games and Learning: Digital Game-Based Learning
Marc Prensky
97
IIIReception123
7Cognitive Effects of Video Games
Sandra L. Calvert
125
8Children's Social Behavior during Video Game Play
Robyn M. Holmes and Anthony D. Pellegrini
133
9Psychological Effects of Video Games
Barrie Gunter
145
10The Therapeutic Value of Video Games
Mark Griffiths
161
IVGames as an Aesthetic Phenomenon173
11Games, the New Lively Art
Henry Jenkins
175
12Genre and the Video Game
Mark J. P. Wolf
193
13The Role of Artificial Intelligence in Computer Game Genres
John E. Laird and Michael van Lent
205
14Games Telling Stories?
Jesper Juul
219
15Narrativity in Computer Games
Britta Neitzel
227
VGames as a Cultural Phenomenon249
16The Game of Life: Narrative and Ludic Identity Formation in Computer Games
Jos de Mul
251
17Computer Games as Evocative Objects: From Projective Screens to Relational Artifacts
Sherry Turkle
267
18Gaming with Grrls: Looking for Sheroes in Computer Games
Birgit Richard and Jutta Zaremba
283
19Gendered Gaming in Gendered Space
Jo Bryce and Jason Rutter
301
20Serious Play: Playing with Race in Contemporary Gaming Culture
Anna Everett
311
21Simulation, History, and Computer Games
William Uricchio
327
VIGames as a Social Phenomenon339
22Violent Video Games
Jeffrey Goldstein
341
23Does Video Games Addiction Exist?
Mark Griffiths and Mark N. O. Davies
359
24Computer Games as Participatory Media Culture
Joost Raessens
373
25I Am What I Play: Participation and Reality as Content
Jan-Willem Huisman and Hanne Marckmann
389
26Game Reconstruction Workshop: Demolishing and Evolving PC Games and Gamer Culture
Anne-Marie Schleiner
405
27Renaissance Now! The Gamers' Perspective
Douglas Rushkoff
415
About the Contributors423
Games Index
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429
Name Index
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435
Subject Index
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447
 
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