| Dedication and Acknowledgments | x |
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| Contributors | xi |
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| Introduction
Sample Chapter - Download PDF (253 KB) | xiii |
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| I. | Tabletop Systems | |
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| Games, Storytelling, and Breaking the String
Greg Costikyan | 5 |
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| On the Wild Cards Series
George R. R. Martin | 15 |
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| From the Basement to the Basic Set
The Early Years of Dungeons & Dragons
Erik Mona | 25 |
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| Narrative Structure and Creative Tension in Call of Cthulhu
Kenneth Hite | 31 |
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| On “The Haunted House”
Keith Herber | 41 |
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| On Character Creation in Everway
Jonathan Tweet | 45 |
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| Storytelling Games as a Creative Medium
Will Hindmarch | 47 |
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| Structure and Meaning in Role-Playing Game Design
Rebecca Borgstrom | 57 |
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| My Life with Master: The Architecture of Protagonism
Paul Czege | 67 |
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| Making Games That Make Stories
James Wallis | 69 |
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| Creating a Meaning-Machine
The Deck of Stories Called Life in the Garden
Eric Zimmerman | 81 |
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| Design Decisions and Concepts in Licensed Collectible Card Games
Eric Lang; Assisted by Pat Harrigan | 85 |
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| One Story, Many Media
Kevin Wilson | 91 |
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| On Mystery of the Abbey
Bruno Faidutti | 95 |
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| On Life's Lottery
Kim Newman | 99 |
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| II. | Computational Fictions | 107 |
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| The Sands of Time: Crafting a Video Game Story
Jordan Mechner | 111 |
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| On And Then There Were None
Lee Sheldon | 121 |
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| On Solitaire
Helen Thorington | 125 |
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| Enlightening Interactive Fiction
Andrew Plotkin's Shade
Jeremy Douglass | 129 |
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| The Creation of Floyd the Robot in Planetfall
Steve Meretzky | 137 |
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| Fretting the Player Character
Nick Montfort | 139 |
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| On Savoir-Faire
Emily Short | 147 |
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| Pax, Writing, and Change
Stuart Moulthrop | 149 |
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| RE: Authoring Magritte:
The Brotherhood of Bent Billiard
Talan Memmott | 157 |
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| On Soft Cinema: Mission to Earth
Lev Manovich | 159 |
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| On Juvenatege
Marie-Laure Ryan | 163 |
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| On Twelve Easy Lessons to Better Time Travel
Marc C. Marino | 165 |
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| Deikto: A Language for Interactive Storytelling
Chris Crawford | 169 |
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| GRIOT's Tales of Haints and Seraphs
A Computational Narrative Generation System
D. Fox Harrell | 177 |
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| Writing Façade: A Case Study in Procedural Authorship
Michael Mateas and Andrew Stern | 183 |
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| On The Breakup Conversation
Robert Zubek | 209 |
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| On The Archer’s Flight
Mark Keavney | 213 |
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| III. | Real Worlds | |
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| Prismatic Play
Games as Windows on the Real World
John Tynes | 221 |
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| On John Tynes's Puppetland
Sean Thorne | 229 |
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| Video Games Go to Washington
The Story behind The Howard Dean for Iowa Game
Ian Bogost and Gonzalo Frasca | 233 |
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| Political Activism
Bending the Rules
Kevin Whelan | 247 |
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| The Puppet Master Problem
Design for Real-World, Mission-Based Gaming
Jane McGonigal | 251 |
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| On A Measure for Marriage
Nick Fortugno | 265 |
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| On unexceptional.net
Robert Nideffer | 269 |
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| On Itinerant
Teri Rueb | 273 |
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| Finding the Game in Improvised Theaters
Tim Uren | 279 |
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| On Adventures in Mating
Joe Scrimshaw | 285 |
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| Santaman's Harvest Yields Questions, or
Does a Performance Happen if It Exists in a Virtual Forest?
Adriene Jenik | 289 |
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| Me, the Other
Torill Elvira Mortensen | 297 |
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| A Network of Quests in World of Warcraft
Jill Walker Rettberg | 307 |
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| Communities of Play
The Social Construction of Identity in Persistent Online Game Worlds
Celia Pearce and Artemesia | 311 |
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| Eliza Redux
Adrianne Wortzel | 319 |
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| IV. | Appendices | 331 |
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| Appendix A: Puppetland by John Tynes | 333 |
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| Appendix B: Bestial Acts by Greg Costikyan | 349 |
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| Appendix C: The Extraordinary Adventures of Baron Munchausen by James Wallis | 359 |
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| Contributor Biographies | 383 |
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| Permissions | 393 |
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| Index
Sample Chapter - Download PDF (287 KB) | 395 |
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