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November 2007
7 x 9, 528 pp., 156 illus.
$47.00/£27.95 (CLOTH)
Short

ISBN-10:
0-262-20170-4
ISBN-13:
978-0-262-20170-4

Other Editions
Paper (2010)
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< BACK
Press On
Principles of Interaction Programming
Harold Thimbleby

Part I: Context
Interactive systems and devices do not fulfill their potential for economic, social, psychological, and technical reasons.
1Dodgy magic11
2Our perception39
3Reality61
4Transition to interactive programming91
Part II: Principles
Computer science provides many practical creative ideas and theories that can drive effective interaction programming.
5Communication119
6States and actions163
7Statecharts201
8Graphs225
9A framework for design273
10Using the framework325
11More complex devices367
Part III: Press on
While knowing that science is fundamental, it is also essential to have the right attitudes and approaches to managing the complexity of designing systems for people to use....
12Grand design409
13Improving things445
14Four key principles485
 
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