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January 2008
7 x 9, 344 pp., 17 illus.
$43.00/£31.95 (CLOTH)
Short

ISBN-10:
0-262-05088-9
ISBN-13:
978-0-262-05088-3

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HCI Remixed
Reflections on Works That Have Influenced the HCI Community
Edited by Thomas Erickson and David W. McDonald

List of Works Coveredxi
Acknowledgmentsxvii
1Introduction
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1
IBig Ideas5
1My Vision Isn't My Vision
Making a Career Out of Getting Back to Where I Started
William Buxton
7
2Deeply Intertwingled
The Unexpected Legacy of Ted Nelson's Computer Lib/Dream Machines
Daniel M. Russell
13
3Man–Computer Symbiosis
Ronald M. Baecker
19
4Drawing on SketchPad
Refl ections on Computer Science and HCI
Joseph A, Konstan
23
5The Mouse, the Demo, and the Big Idea
Wendy Ju
29
IIInfluential Systems35
6A Creative Programming Environment37
7Fundamentals in HCI
Learning the Value of Consistency and User Models
Sara Bly
43
8It Is Still a Star
Susanne Bødker
49
9The Disappearing Computer
Norbert A. Streitz
55
10It Really Is All About Location!
Anind K. Dey
61
IIILarge Groups, Loosely Joined67
11Network Nation
Human Communication via Computer
Sara Kiesler
69
12On the Diffusion of Innovations in HCI
Danyel Fisher
75
13From Smart to Ordinary
Barry Brown
81
14Knowing the Particulars
Thomas Erickson
87
15Back to Samba School
Revisiting Seymour Papert's Ideas on Community, Culture, Computers, and Learning
Amy Bruckman
93
16The Work to Make Software Work
Rebecca E. Grinter
97
IVGroups in the Wild103
17McGrath and the Behaviors of Groups (BOGs)
Jonathan Grudin
105
18Observing Collaboration
Group-Centered Design
Saul Greenberg
111
19Infrastructure and Its Effect on the Interface
W. Keith Edwards
119
20Taking Articulation Work Seriously
Geraldine Fitzpatrick
123
21Let's Shack Up
Getting Serious about GIM
David W. McDonald
129
22A CSCW Sampler
Leysia Palen
135
23Video, Toys, and Beyond Being There
Brian K. Smith
141
VReflective Practitioners147
24A Simulated Listening Typewriter
John Gould Plays Wizard of Oz
Chris Schmandt
149
25Seeing the Hole in Space
Steve Harrison
155
26Edward Tufte's 1 + 1 = 3
Scott Jenson
161
27Typographic Space
A Fusion of Design and Technology
Jodi Forlizzi
167
28Making Sense of Sense Making
Steve Whittaker
173
29Does Voice Coordination Have to Be "Rocket Science"?
Paul M. Aoki
179
30Decomposing a Design Space
Paul Resnick
185
VIThere's More to Design191
31Discovering America
Terry Winograd
193
32Interaction Design Considered as a Craft
Jonas Löwgren
199
33Designing "Up" in the Software Industry
Lynn Cherny
205
34Revisiting an Ethnocritical Approach to HCI
Verbal Privilege and Translation
Michael J. Muller
211
35Some Experience! Some Evolution!
Gilbert Cockton
215
36Mumford Revisited
Susan M. Dray
221
VIITacking and Jibbing227
37Learning from "Learning from Notes"
Judith S. Olson
229
38A Site for SOAR Eyes: (Re)placing Cognition
Elizabeth F. Churchill
235
39You Can Go Home Again
Revisiting a Study of Domestic Computing
Allison Woodruff
241
40From Gaia to HCI
On Multidisciplinary Design and Coadaptation
Wendy E. Mackay
247
41Fun at Work
Managing HCI with the Peopleware Perspective
John C. Thomas
253
42Learning from Engineering Research
William Newman
259
43Interaction Is the Future of Computing
Michel Beaudouin-Lafon
263
VIIISeeking Common Ground267
44A Source of Stimulation
Gibson's Account of the Environment
William Gaver
269
46When the External Entered HCI
Designing Effective Representations
Yvonne Rogers
275
46The Essential Role of Mental Models in HCI
Card, Moran, and Newell
Kate Ehrlich
281
47A Most Fitting Law
Gary M. Olson
285
48Reflections on Card, English, and Burr
I. Scott MacKenzie
289
49The Contribution of the Language-Action Perspective to a New Foundation for Design
Giorgio De Michelis
293
50Following Procedures
A Detective Story
Austin Henderson
299
51Play, Flex, and Slop
Sociality and Intentionality
Paul Dourish
305
References309
Index
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331
 
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