March 2008
7 x 9, 264 pp.
$19.00/£14.95 (PAPER)
Short
ISBN-10:
0-262-52487-2
ISBN-13:
978-0-262-52487-2
Other Editions
Cloth (2006)
Related Links
Ian Bogost's website
Persuasive Games LLC
Preview or Purchase the E-Book Version of This Title
< BACK
Unit Operations
An Approach to Videogame Criticism
Ian Bogost
Acknowledgments
vii
Introduction
Sample Chapter - Download PDF (51 KB)
ix
I
From Systems to Units
1
Unit Operations
Sample Chapter - Download PDF (80 KB)
3
2
Structuralism and Computation
21
3
Humanism and Object Technology
31
II
Procedural Criticism
4
Comparative Videogame Criticism
49
5
Videogames and Expression
55
6
Encounters across Platforms
73
III
Procedural Subjectivity
7
Cellular Automata and Simulation
93
8
An Alternative to Fun
111
9
The Simulation Gap
129
IV
From Design to Configuration
10
Complex Networks
139
11
Complex Worlds
153
12
Critical Networks
171
Notes
181
Bibliography
Sample Chapter - Download PDF (96 KB)
215
Index
Sample Chapter - Download PDF (40 KB)
239
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