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March 2008
7 x 9, 264 pp.
$19.00/£14.95 (PAPER)
Short

ISBN-10:
0-262-52487-2
ISBN-13:
978-0-262-52487-2

Other Editions
Cloth (2006)
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Unit Operations
An Approach to Videogame Criticism
Ian Bogost

Acknowledgmentsvii
Introduction
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ix
IFrom Systems to Units
1Unit Operations
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3
2Structuralism and Computation21
3Humanism and Object Technology31
IIProcedural Criticism
4Comparative Videogame Criticism49
5Videogames and Expression55
6Encounters across Platforms73
IIIProcedural Subjectivity
7Cellular Automata and Simulation93
8An Alternative to Fun111
9The Simulation Gap129
IVFrom Design to Configuration
10Complex Networks139
11Complex Worlds153
12Critical Networks171
Notes181
Bibliography
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215
Index
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239
 
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