Contact The MIT Press Information on how to order from The MIT Press Access your saved shopping cart, e-mail list subscriptions, order history, address book, and other info in the Your Profile area MIT Press Home Page


March 2009
6 x 9, 184 pp., 22 illus.
$22.95/£14.95 (CLOTH)
Trade

ISBN-10:
0-262-01257-X
ISBN-13:
978-0-262-01257-7

Series
Platform Studies
Related Links
Listen to an interview with the author on The MIT Press PodcastOpen this site in a new browser window.
Platform Studies: The Website!Open this site in a new browser window.
Find this book in a library
Preview or Purchase the E-Book Version of This Title
Racing the Beam
The Atari Video Computer System
Nick Montfort and Ian Bogost

Table of Contents and Sample Chapters

The Atari Video Computer System dominated the home videogame market so completely that "Atari" became the generic term for a videogame console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential videogame console from both computational and cultural perspectives.

Studies of digital media have rarely investigated platforms—the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games.

Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Platform Studies series

About the Authors

Nick Montfort is Assistant Professor of Digital Media at MIT. He is the author of Twisty Little Passages: A New Approach to Interactive Fiction and the coeditor of The New Media Reader, both published by The MIT Press.

Ian Bogost is Associate Professor in the School of Literature, Communication, and Culture, at Georgia Institute of Technology and Founding Partner, Persuasive Games LLC. He is the author of Persuasive Games: The Expressive Power of Videogame Criticism and Unit Operations: An Approach to Videogame Criticism, both published by the MIT Press.


Reviews

"Racing the Beam doesn't spare the technical details, but is always accessible and compelling. Downright thrilling at times, in fact, a sort of The Right Stuff of video game development."
Darren Zenko, thestar.com (Toronto Star)



Endorsements

"Racing the Beam presents not just the technical challenges but the financial, bureaucratic, and scheduling considerations that harried the Atari 2600 VCS programmers. Modern game designers should read this book for the same reason that modern generals study the military campaigns of Alexander and Caesar: the technology is completely different but the principles are the same."
Chris Crawford, former head of Atari's Games Research Group, and co-founder of Storytron

"Montfort and Bogost raise the bar on anyone wishing to talk meaningfully about computer culture. Not only must we interpret these machines, we must first know how they work—and yes, sometimes this means knowing assembly code. From chip to controller, the authors lead us with ease through the Atari 2600 Video Computer System, one of the most emblematic devices in recent mass culture."
Alexander Galloway, Associate Professor of Culture and Communication, New York University, and author of Protocol: How Control Exists After Decentralization

"William Morris famously opined 'You can't have art without resistance in the materials.' In Racing the Beam, the inaugural volume in the MIT Press's new Platform Studies series, Montfort and Bogost authoritatively update that dictum for the computer age. This technically rigorous but also (finally) deeply humanistic book is not just a history of a particular platform, but an excavation of how its unique affordances and constraints shaped its capacity for the creative."
Matthew G. Kirschenbaum, Associate Professor of English, University of Maryland, and author of Mechanisms: New Media and the Forensic Imagination





See Other Titles In:
Computer Science and Intelligent Systems
 Game Studies
New Media
 Game Studies
Science, Technology, and Society
 Technology Studies
 
Join an E-mail Alert List


 
 
TECHNOLOGY PARTNER: Azility, Inc. TERMS OF USE | PRIVACY POLICY | COPYRIGHT © 2009