| Dedication and Acknowledgments | ix |
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| Contributors | xi |
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| Introduction
Sample Chapter - Download PDF (117 KB) | 1 |
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| I | Authoring | 11 |
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| | | Lance Parkin: Truths Universally Acknowledged
How the "Rules" of Doctor Who Affect the Writing | 13 |
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| | | Walter Jon Williams: In What Universe? | 25 |
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| | | Paul Cornell and Kate Orman: Two Interviews about Doctor Who | 33 |
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| | | Dave Sim: On Writing Cerebus | 41 |
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| | | Rafael Alvarez: The Archdiocese of Narrative | 49 |
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| | | Robin D. Laws: Intellectual Property Development in the Adventure Games Industry
A Practitioner's View | 59 |
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| | | Kenneth Hite: Multicampaign Setting Design for Role-Playing Games | 67 |
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| | | A. Scott Glancy: World without End
The Delta Green Open Campaign Setting | 77 |
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| | | Greg Stafford: La Vie d'Arthur, Conflict, and Cooperation in The Great Pendragon Campaign | 87 |
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| | | Monte Cook: The Game Master and the Role-Playing Game Campaign | 97 |
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| | | Richard A. Bartle: Alice and Dorothy Play Together | 105 |
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| | | Ken Rolston: My Story Never Ends | 119 |
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| | | Matthew P. Miller: Storytelling in a Multiplayer Environment | 125 |
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| | | Chaim Gingold: A Brief History of Spore | 131 |
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| | | Norman M. Klein: Spaces Between
Traveling through Bleeds, Apertures, and Wormholes inside the Database Novel | 137 |
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| | | Tamiko Thiel: Where Stones Can Speak
Dramatic Encounters in Interactive 3-D Virtual Reality | 153 |
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| | | Adriene Jenik and Sarah Lewison: Moving in Place
The Question of Distributed Social Cinema | 179 |
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| | | Richard Grossman: Breeze Avenue Working Paper | 193 |
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| II | Exploring | 209 |
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| | | David Kalat: The Long Arm of Fantômas | 211 |
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| | | Robert M. Price: With Strange Aeons
H. P. Lovecraft's Cthulhu Mythos as One Vast Narrative | 225 |
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| | | William E. McDonald: Deep Is the Well of the Past. Should We Not Call It Bottomless?
Thomas Mann's Joseph and His Brothers | 243 |
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| | | Michael Bonesteel: Henry Darger's Search for the Grail in the Guise of a Celestial Child | 253 |
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| | | Trina Robbins: Miss Fury and the Very Personal Universe of June Tarpe Mills | 267 |
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| | | Stanford Carpenter: Black Lightning's Story | 275 |
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| | | Stuart Moulthrop: See the Strings
Watchmen and the Under-Language of Media | 287 |
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| | | Sam Ford and Henry Jenkins: Managing Multiplicity in Superhero Comics
An Interview with Henry Jenkins | 303 |
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| | | David Lavery: Lost and Long-Term Television Narrative | 313 |
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| | | Sean O’Sullivan: Reconnoitering the Rim
Thoughts on Deadwood and Third Seasons | 323 |
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| | | Matt Hills: Absent Epic, Implied Story Arcs, and Variation on a Narrative Theme
Doctor Who (2005– 2008) as Cult/Mainstream Television | 333 |
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| | | Anne Cranny-Francis and John Tulloch: Vaster Than Empire(s), and More Slow
The Politics and Economics of Embodiment in Doctor Who | 343 |
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| | | Matthew Kirschenbaum: War Stories
Board Wargames and (Vast) Procedural Narratives | 357 |
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| | | William H. Huber: Epic Spatialities
The Production of Space in Final Fantasy Games | 373 |
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| | | Tanya Krzywinska: Arachne Challenges Minerva
The Spinning Out of Long Narrative in World of Warcraft and Buffy the Vampire Slayer | 385 |
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| | | Ren Reynolds: Competing Narratives in Virtual Worlds | 399 |
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| | | Henry Lowood: Warcraft Adventures
Texts, Replay, and Machinima in a Game-Based Storyworld | 407 |
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| | | Jason Mittell: All in the Game
The Wire, Serial Storytelling, and Procedural Logic | 429 |
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| Contributor Biographies
Sample Chapter - Download PDF (99 KB) | 439 |
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| Permissions | 447 |
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| Index
Sample Chapter - Download PDF (158 KB) | 449 |
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