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Computer Science and Intelligent Systems

Computer Science and Intelligent Systems

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We now know that there is much more to classical mechanics than previously suspected. Derivations of the equations of motion, the focus of traditional presentations of mechanics, are just the beginning. This innovative textbook, now in its second edition, concentrates on developing general methods for studying the behavior of classical systems, whether or not they have a symbolic solution. It focuses on the phenomenon of motion and makes extensive use of computer simulation in its explorations of the topic.

Turing, Gödel, Church, and Beyond

In the 1930s a series of seminal works published by Alan Turing, Kurt Gödel, Alonzo Church, and others established the theoretical basis for computability. This work, advancing precise characterizations of effective, algorithmic computability, was the culmination of intensive investigations into the foundations of mathematics. In the decades since, the theory of computability has moved to the center of discussions in philosophy, computer science, and cognitive science.

A Shadow History of the Internet

The vast majority of all email sent every day is spam, a variety of idiosyncratically spelled requests to provide account information, invitations to spend money on dubious products, and pleas to send cash overseas. Most of it is caught by filters before ever reaching an in-box. Where does it come from?

Computing is usually viewed as a technology field that advances at the breakneck speed of Moore’s Law. If we turn away even for a moment, we might miss a game-changing technological breakthrough or an earthshaking theoretical development. This book takes a different perspective, presenting computing as a science governed by fundamental principles that span all technologies. Computer science is a science of information processes. We need a new language to describe the science, and in this book Peter Denning and Craig Martell offer the great principles framework as just such a language.

The Politics and Aesthetics of Participation in Experience-Centered Design

In Taking [A]part, John McCarthy and Peter Wright consider a series of boundary-pushing research projects in human-computer interaction (HCI) in which the design of digital technology is used to inquire into participative experience. McCarthy and Wright view all of these projects—which range from the public and performative to the private and interpersonal—through the critical lens of participation.

From Babies to Robots

Developmental robotics is a collaborative and interdisciplinary approach to robotics that is directly inspired by the developmental principles and mechanisms observed in children’s cognitive development. It builds on the idea that the robot, using a set of intrinsic developmental principles regulating the real-time interaction of its body, brain, and environment, can autonomously acquire an increasingly complex set of sensorimotor and mental capabilities.

Portable Parallel Programming with the Message-Passing Interface

This book offers a thoroughly updated guide to the MPI (Message-Passing Interface) standard library for writing programs for parallel computers. Since the publication of the previous edition of Using MPI, parallel computing has become mainstream. Today, applications run on computers with millions of processors; multiple processors sharing memory and multicore processors with multiple hardware threads per core are common.

Modern Features of the Message-Passing Interface

This book offers a practical guide to the advanced features of the MPI (Message-Passing Interface) standard library for writing programs for parallel computers. It covers new features added in MPI-3, the latest version of the MPI standard, and updates from MPI-2. Like its companion volume, Using MPI, the book takes an informal, example-driven, tutorial approach. The material in each chapter is organized according to the complexity of the programs used as examples, starting with the simplest example and moving to more complex ones.

A Programming Handbook for Visual Designers and Artists

The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts.

The goal of structured prediction is to build machine learning models that predict relational information that itself has structure, such as being composed of multiple interrelated parts. These models, which reflect prior knowledge, task-specific relations, and constraints, are used in fields including computer vision, speech recognition, natural language processing, and computational biology. They can carry out such tasks as predicting a natural language sentence, or segmenting an image into meaningful components.

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