Code examples for “Designing Sound” textbook
Practical Series 3- Nature
11:
Fire
12:
Bubbles
13:
Running Water
14:
Pouring
15:
Rain
16:
Electricity
17:
Thunder
18:
Wind
Practical Series 4 - Machines
19:
Switches
20:
Clocks
21:
Motors
22:
Cars
23:
Fans
24:
Jet Engine
25:
Helicopter
Practical Series 5 - Lifeforms
26:
Footsteps
27:
Insects
28:
Birds
29:
Mammals
Practical Series 6 - Project Mayhem
30:
Guns
31:
Explosions
32:
Rocket Launcher
Practical Series 7 - Science Fiction
33:
Transporter
34:
R2D2
35:
Red Alert
Index
Tarball
Pure Data
Designing Sound - Book
Chapters 9 to 14- Introductory Pure Data
9:
Starting with Pure Data
10:
Using Pure Data
11:
Pure Data Audio
2:
Abstraction
13:
Shaping Sound
14:
Pure Data Essentials
Chapters 17 to 21- Techniques
17:
Summation
18:
Tables
19:
Non-linear
20:
Modulation
21:
Granular Methods
Practical Series 1- Artificial Sounds
1:
Pedestrian Crossing
2:
Telephone Siganlling Tones
3:
DTMF Dialling Tones
4:
Alarm and Menu Sounds
5:
Police Siren
Practical Series 2- Idiophonics
6:
Telephone Bell
7:
Bouncing Ball
8:
Rolling Tin Can
9:
Creaking Door
10:
Boingy Sound