The contemporary painter Gerhard Richter (born in 1932) has been heralded both as modernity's last painter and as painting's modern savior, seen to represent both the end of painting and its resurrection. Richter works in a dizzying variety of styles, from abstraction to a German cool pop that combines painterly technique and appropriation; his work includes photo paintings, large abstract canvases, and stained glass windows.
Gabriel Orozco's work is sometimes considered uncategorizable; but his sculpture, photography, drawing, collage, and installations are unified by their devotion to the antispectacular, to the everyday, and to the explorations of complexities that are not immediately obvious.
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture.
Liam Gillick emerged as part of the generation of "Young British Artists" who energized the British art scene in the 1980s and 1990s. He is now one of the most influential (and perplexing) artists in all of contemporary art. Gillick's discursive mode of art practice—often associated with "relational aesthetics"—complicates object production, embraces the exhibition as medium, and explores the social role and function of art.
Beauty has emerged as one of the most hotly contested subjects in current discussions on art and culture. After more than half a century of suspicion and interrogation, beauty's resurgence in visual practice and discourse since the late 1980s has engaged some of the most influential artists and writers on art.
In The Museological Unconscious, Victor Tupitsyn views the history of Russian contemporary art through a distinctly Russian lens, a "communal optic" that registers the influence of such characteristically Russian phenomena as communal living, communal perception, and communal speech practices.
Dan Graham is one of the most significant figures to emerge from the 1960s moment of Conceptual art, with a practice that pioneered a range of art forms, modes, and ideas that are now fundamental to contemporary art. The thrust of his practice has always pointed beyond: beyond the art object, beyond the studio, beyond the medium, beyond the gallery, beyond the self. Beyond all these categories and into the realm of the social, the public, the democratic, the mass produced, the architectural, the anarchic, the humorous.
We live in a world that operates on bits and bytes. Reality has become synthetic, a convergence of the material and the immaterial. The synthetic power of new media art—integrative, interdisciplinary, interactive—expresses the blurred boundary between the physical and the digital. Synthetic Times collects new media art created since 2001 by artists and art collectives from nearly thirty countries. These innovative and groundbreaking works investigate how we perceive reality and what it means to be human on the threshold of human-machine symbiosis.
In the vibrant downtown Manhattan art scene of the late 1970s and early 1980s, the Taiwanese-American artist Tehching Hsieh made an exceptional series of artworks. Hsieh realized five separate one-year-long performances that were unprecedented in their use of physical difficulty over extreme durations and in their absolute conception of art and life as simultaneous processes.