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An Attainable Utopia

Octavio Paz: "If you love art, do something, Fantomas!"
Fantomas: "I will, you can depend on it."

Transmedia Organizing and the Immigrant Rights Movement

For decades, social movements vied for attention from the mainstream mass media--newspapers, radio, and television. Today, some say that social media power social movements, from Iran’s so-called “Twitter revolution” to the supposed beginnings of the Egyptian revolution on a Facebook page. Yet, as Sasha Costanza-Chock reports, activists and organizers agree that social media enhances, rather than replaces, face-to-face organizing. The revolution will be tweeted, but tweets alone do not the revolution make.

An Essay on Playboy's Architecture and Biopolitics

Published for the first time in 1953, Playboy became not only the first pornographic popular magazine in America, but also came to embody an entirely new lifestyle that took place in a series of utopian multimedia spaces, from the fictional Playboy’s Penthouse of 1956 to the Playboy Mansion of 1959 and the Playboy Clubs of the 1960s. At the same time, the invention of the contraceptive pill offered access to a biochemical technique able to separate (hetero)sexuality and reproduction, troubling the traditional relationships between gender, sexuality, power, and space.

Youth, New Media, and the Ethics Gap

Fresh from a party, a teen posts a photo on Facebook of a friend drinking a beer. A college student repurposes an article from Wikipedia for a paper. A group of players in a multiplayer online game routinely cheat new players by selling them worthless virtual accessories for high prices. In Disconnected, Carrie James examines how young people and the adults in their lives think about these sorts of online dilemmas, describing ethical blind spots and disconnects.

Theoretical and Applied Perspectives from Cognitive Science and the Educational Sciences

Our lives revolve around the acquisition of information. Sometimes the information we acquire—from other people, from books, or from the media—is wrong. Studies show that people rely on such misinformation, sometimes even when they are aware that the information is inaccurate or invalid. And yet investigations of learning and knowledge acquisition largely ignore encounters with this sort of problematic material. This volume fills the gap, offering theoretical and empirical perspectives on the processing of misinformation and its consequences.

If Marx’s opus Capital provided the foundational account of the forces of production in all of their objective, machine formats, what happens when the concepts of political economy are applied not to dead labor, but to its living counterpart, the human subject? The result is Alexander Kluge and Oskar Negt’s History and Obstinacy, a groundbreaking archaeology of the labor power that has been cultivated in the human body over the last two thousand years.

The New York Times declared 2012 to be “The Year of the MOOC” as millions of students enrolled in massive open online courses (known as MOOCs), millions of investment dollars flowed to the companies making them, and the media declared MOOCs to be earth-shaking game-changers in higher education. During the inevitable backlash that followed, critics highlighted MOOCs’ high dropout rate, the low chance of earning back initial investments, and the potential for any earth-shaking game change to make things worse instead of better.

The Improbable Life of Charlotte Moorman

The Juilliard-trained cellist Charlotte Moorman sat nude behind a cello of carved ice, performed while dangling from helium-filled balloons, and deployed an array of instruments on The Mike Douglas Show that included her cello, a whistle, a cap gun, a gong, and a belch. She did a striptease while playing Bach in Nam June Paik’s Sonata for Adults Only.

Hamlet's Negativity

A specter is haunting philosophy—the specter of Hamlet. Why is this? Wherefore? What should we do?

Entering from stage left: the philosopher’s Hamlet. The philosopher’s Hamlet is a conceptual character, played by philosophers rather than actors. He performs not in the theater but within the space of philosophical positions. In All for Nothing, Andrew Cutrofello critically examines the performance history of this unique role.

Designing with Gamestar Mechanic

Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

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