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Vision

The Computational Approach to Biological Vision

Seeing has puzzled scientists and philosophers for centuries and continues to do so. This new edition of a classic text offers an accessible but rigorous introduction to the computational approach to understanding biological visual systems.

Synesthesia in Art and Science

What does it mean to hear music in colors, to taste voices, to see each letter of the alphabet as a different color? These uncommon sensory experiences are examples of synesthesia, when two or more senses cooperate in perception. Once dismissed as imagination or delusion, metaphor or drug-induced hallucination, the experience of synesthesia has now been documented by scans of synesthetes' brains that show "crosstalk" between areas of the brain that do not normally communicate.

This classic work in vision science, written by a leading figure in Germany's Gestalt movement in psychology and first published in 1936, addresses topics that remain of major interest to vision researchers today. Wolfgang Metzger's main argument, drawn from Gestalt theory, is that the objects we perceive in visual experience are not the objects themselves but perceptual effigies of those objects constructed by our brain according to natural rules.

Recent years have seen a burst of studies on the mouse eye and visual system, fueled in large part by the relatively recent ability to produce mice with precisely defined changes in gene sequence. Mouse models have contributed to a wide range of scientific breakthroughs for a number of ocular and neurological diseases and have allowed researchers to address fundamental issues that were difficult to approach with other experimental models.

Its Unique Place in Visual Perception

The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua non of shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification.

An Evolutionary Account of Creative Problem Solving

In order to solve problems, humans are able to synthesize apparently unrelated concepts, take advantage of serendipitous opportunities, hypothesize, invent, and engage in other similarly abstract and creative activities, primarily through the use of their visual systems. In Scenario Visualization, Robert Arp offers an evolutionary account of the unique human ability to solve nonroutine vision-related problems.

This authoritative text is the only comprehensive reference available on electrophysiologic vision testing, offering both practical information on techniques and problems as well as basic physiology and anatomy, theoretical concepts, and clinical correlations. The second edition, of the widely used text, offers extensive new material and updated information: 65 of the 84 chapters are completely new, with the changes reflecting recent advances in the field. The book will continue to be an essential resource for practitioners and scholars from a range of disciplines within vision science.

Talking about Seeing and Doing

In Shape, George Stiny argues that seeing shapes—with all their changeability and ambiguity—is an inexhaustible source of creative ideas. Understanding shapes, he says, is a useful way to understand what is possible in design.

This classic work on cyclopean perception has influenced a generation of vision researchers, cognitive scientists, and neuroscientists and has inspired artists, designers, and computer graphics pioneers. In Foundations of Cyclopean Perception (first published in 1971 and unavailable for years), Bela Julesz traced the visual information flow in the brain, analyzing how the brain combines separate images received from the two eyes to produce depth perception.

Theory and Practice

Regression and classification methods based on similarity of the input to stored examples have not been widely used in applications involving very large sets of high-dimensional data. Recent advances in computational geometry and machine learning, however, may alleviate the problems in using these methods on large data sets. This volume presents theoretical and practical discussions of nearest-neighbor (NN) methods in machine learning and examines computer vision as an application domain in which the benefit of these advanced methods is often dramatic.