Standards are the means by which we construct realities. There are established standards for professional accreditation, the environment, consumer products, animal welfare, the acceptable stress for highway bridges, healthcare, education--for almost everything. We are surrounded by a vast array of standards, many of which we take for granted but each of which has been and continues to be the subject of intense negotiation.
The Cold War was not simply a duel of superpowers. It took place not just in Washington and Moscow but also in the social and political arenas of geographically far-flung countries emerging from colonial rule. Moreover, Cold War tensions were manifest not only in global political disputes but also in struggles over technology. Technological systems and expertise offered a powerful way to shape countries politically, economically, socially, and culturally.
The use of biometric technology for identification has gone from Orwellian fantasy to everyday reality. This technology, which verifies or recognizes a person's identity based on physiological, anatomical, or behavioral patterns (including fingerprints, retina, handwriting, and keystrokes) has been deployed for such purposes as combating welfare fraud, screening airplane passengers, and identifying terrorists. The accompanying controversy has pitted those who praise the technology's accuracy and efficiency against advocates for privacy and civil liberties.
If only today’s technology were simpler! It’s the universal lament, but it’s wrong. We don't want simplicity. Simple tools are not up to the task. The world is complex; our tools need to match that complexity.
Mainstream media, often known simply as MSM, have not yet disappeared in a digital takeover of the media landscape. But the long-dominant MSM—television, radio, newspapers, magazines, and books—have had to respond to emergent digital media. Newspapers have interactive Web sites; television broadcasts over the Internet; books are published in both electronic and print editions.
How has wirelessness—being connected to objects and infrastructures without knowing exactly how or where—become a key form of contemporary experience? Stretching across routers, smart phones, netbooks, cities, towers, Guangzhou workshops, service agreements, toys, and states, wireless technologies have brought with them sensations of change, proximity, movement, and divergence. In Wirelessness, Adrian Mackenzie draws on philosophical techniques from a century ago to make sense of this most contemporary postnetwork condition.
In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms.
The first video cassette recorders were promoted in the 1970s as an extension of broadcast television technology—a time-shifting device, a way to tape TV shows. Early advertising for Sony's Betamax told potential purchasers "You don't have to miss Kojak because you're watching Columbo." But within a few years, the VCR had been transformed from a machine that recorded television into an extension of the movie theater into the home.
Voice has returned to both theoretical and artistic agendas. In the digital era, techniques and technologies of voice have provoked insistent questioning of the distinction between the human voice and the voice of the machine, between genuine and synthetic affect, between the uniqueness of an individual voice and the social and cultural forces that shape it. This volume offers interdisciplinary perspectives on these topics from history, philosophy, cultural theory, film, dance, poetry, media arts, and computer games.
In an age of proliferating media and news sources, who has the power to define reality? When the dominant media declared the existence of WMDs in Iraq, did that make it a fact? Today, the "social web" (sometimes known as Web 2.0, groupware, or the participatory Web)—epitomized by blogs, viral videos, and YouTube—creates new pathways for truths to emerge and makes possible new tactics for media activism.