Chapter 5



appendix



Peter W. Frey, ed. Chess Skill in Man and Machine, 2nd ed. New York: Springer-Verlag, 1983. A classic collection of early papers, including the much-studied paper by Slate and Atkin on the Chess 4.5 program.

Feng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, and Andreas Nowatzyk. "A Grandmaster-level Chess Machine." Scientific American 263,4 (October 1990). A review of the history of computer chess and a description of the Deep Thought chess machine, the predecessor to Deep Blue.

David Levy and Monty Newborn. How Computers Play Chess. New York: Computer Science Press, 1991. A broad overview of computer chess from its historical development to basic tips on how to write a chess program.

T. Anthony Marsland and Jonathan Schaeffer, eds. Computers, Chess, and Cognition. New York: Springer-Verlag, 1990. A fairly technical collection of papers, this book describes advances in computer chess through 1989 and examines the relationship between computer chess and artificial intelligence. It includes detailed descriptions of Cray Blitz, Hitech, and Deep Thought.

Claude Shannon. "Programming a computer for playing chess." Philosophical Magazine 41 (1950): 256-75. The original and still much-referenced paper.




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