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'Study of the Head of a Man Shouting,' from The Battle of Anghiari. Table of Contents

Preface

Chapter 1. Learning from Leonardo

Introduction
Leonardo's humble start
Inspiration for the new computing
Old computing gives birth to the new computing
About this book
The skeptic's corner

Chapter 2. Unusable at any bandwidth

Introduction: Raising public awareness
Unusable interfaces
Getting to the new computing
The skeptic's corner

Chapter 3. The quest for universal usability

Introduction: Defining universal usability
Coping with technology variety
Accommodating diverse users
Bridging the gap between what users know and what they need to know
The skeptic's corner

Chapter 4. New methods, new goals

Introduction: Shifting to the new computing
Methods for achieving user-centered designs
Moore's Law re-examined
From AI to UI-artificial intelligence to user interfaces Guidelines for user-centered designs
Why focus on human-computer interaction?
The skeptic's corner

Chapter 5. Understanding human activities and relationships

Introduction: Why do we use computers?
Four circles of relationships
Four stages of activities
An Activities and Relationships Table (ART)
The Eyes Have It! Visual Information
Mobility and ubiquity: palmtops, fingertips, InfoDoors, WebBushes
The skeptic's corner

Chapter 6. The New Education: E-learning

Introduction: Why can't every student earn an A?
Teaching and Technology
Applying Collect-Relate-Create-Donate
A science festival scenario
The skeptic's corner

Chapter 7. The New Business: E-commerce

Introduction: Why shouldn't you get the deal you want?
Opportunities for merchants
Advantages for customers
Personalization and customization
To trust or not to trust
The skeptic's corner

Chapter 8. The New Medicine: E-healthcare

Introduction: Why should you ever be sick?
Enabling physicians
Empowering patients
A medical scenario
The skeptic's corner

Chapter 9. The New Politics: E-government

Introduction: Why shouldn't you get the government you want?
Getting what you want from government
Getting the government you want
Open deliberation
The skeptic's corner

Chapter 10. The quest for mega-creativity

Introduction: Structuralists, inspirationalists, and contextualists
Three levels of creativity: Revolutionary, evolutionary, everyday
A framework for mega-creativity
Integrating creative activities
An architectural scenario
The skeptic's corner

Chapter 11. Grander goals

Introduction: old computing and new computing
The next Leonardo
The skeptic's corner

Notes
References
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