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<title>The MIT Press - New Media</title>
<link>http://mitpress.mit.edu/catalog/browse/default.asp?cid=12</link>
<description>The latest publications from the MIT Press in New Media</description>
<language>en-us</language>
<copyright>Copyright 2009 The MIT Press</copyright>
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<title>Engineering Play: A Cultural History of Children's Software</title>
<description>&lt;b&gt;&lt;a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11869"&gt;Engineering Play: A Cultural History of Children's Software&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
By Mizuko Ito&lt;br /&gt;
&lt;br /&gt;
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.&lt;br /&gt;
October 2009 &amp;nbsp; ISBN-13 978-0-262-01335-2 &amp;nbsp; $24.95/&amp;pound;18.95 (CLOTH)&lt;br /&gt;
Sample Chapters/Table of Contents Available&lt;br /&gt;
&lt;img src="http://mitpress.mit.edu/images/products/books/0262013355-medium.jpg" vspace="10" /&gt;
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<title>Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play Project</title>
<description>&lt;b&gt;&lt;a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=12009"&gt;Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play Project&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
By Carrie James&lt;br /&gt;
&lt;br /&gt;
Researchers explore the ethical fault lines of young people's new media engagement and propose a model of &amp;quot;good play.&amp;quot;&lt;br /&gt;
October 2009 &amp;nbsp; ISBN-13 978-0-262-51363-0 &amp;nbsp; $14.00/&amp;pound;10.95 (PAPER)&lt;br /&gt;
Table of Contents Available&lt;br /&gt;
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<link>http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=12009</link>
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<title>A Casual Revolution: Reinventing Video Games and Their Players</title>
<description>&lt;b&gt;&lt;a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11844"&gt;A Casual Revolution: Reinventing Video Games and Their Players&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
By Jesper Juul&lt;br /&gt;
&lt;br /&gt;
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.&lt;br /&gt;
November 2009 &amp;nbsp; ISBN-13 978-0-262-01337-6 &amp;nbsp; $24.95/&amp;pound;18.95 (CLOTH)&lt;br /&gt;
&lt;img src="http://mitpress.mit.edu/images/products/books/0262013371-medium.jpg" vspace="10" /&gt;
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