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Good Reception

Good Reception

Good Reception

Teens, Teachers, and Mobile Media in a Los Angeles High School

by Antero Garcia

ISBN: 9780262545785

A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.
Hanging Out, Messing Around, and Geeking Out

Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition

Hanging Out, Messing Around, and Geeking Out

Kids Living and Learning with New Media

by Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martínez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims and Lisa Tripp

With Heather A. Horst

Preface by Mizuko Ito and Heather A. Horst

ISBN: 9780262537513

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.
Worried About the Wrong Things

Worried About the Wrong Things

Worried About the Wrong Things

Youth, Risk, and Opportunity in the Digital World

by Jacqueline Ryan Vickery

Foreword by S. Craig Watkins

ISBN: 9780262536219

Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.
Resonant Games

Resonant Games

Resonant Games

Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

by Eric Klopfer, Jason Haas, Scot Osterweil and Louisa Rosenheck

Foreword by Colleen Macklin

ISBN: 9780262037808

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
Families at Play

Families at Play

Families at Play

Connecting and Learning through Video Games

by Sinem Siyahhan and Elisabeth Gee

ISBN: 9780262037464

How family video game play promotes intergenerational communication, connection, and learning.
Connected Code

Connected Code

Connected Code

Why Children Need to Learn Programming

by Yasmin B. Kafai and Quinn Burke

Foreword by Mitchel Resnick

ISBN: 9780262529679

Why every child needs to learn to code: the shift from “computational thinking” to computational participation.
Giving Voice

Giving Voice

Giving Voice

Mobile Communication, Disability, and Inequality

by Meryl Alper

ISBN: 9780262533973

How communication technologies meant to empower people with speech disorders—to give voice to the voiceless—are still subject to disempowering structural inequalities.
Disconnected

Disconnected

Disconnected

Youth, New Media, and the Ethics Gap

by Carrie James

Foreword by Henry Jenkins

ISBN: 9780262529419

How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities.
Connected Gaming

Connected Gaming

Connected Gaming

What Making Video Games Can Teach Us about Learning and Literacy

by Yasmin B. Kafai and Quinn Burke

Foreword by Constance Steinkuehler

ISBN: 9780262035378

How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
Framing Internet Safety

Framing Internet Safety

Framing Internet Safety

The Governance of Youth Online

by Nathan W. Fisk

ISBN: 9780262035156

An examination of youth Internet safety as a technology of governance, seen in panics over online pornography, predators, bullying, and reputation management.
‹12345›
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