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Good Reception
Teens, Teachers, and Mobile Media in a Los Angeles High School
ISBN: 9780262545785
A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.
Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition
Hanging Out, Messing Around, and Geeking Out
Kids Living and Learning with New Media
ISBN: 9780262537513
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.
Worried About the Wrong Things
Worried About the Wrong Things
Youth, Risk, and Opportunity in the Digital World
ISBN: 9780262536219
Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.
Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
ISBN: 9780262037808
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
Families at Play
Connecting and Learning through Video Games
ISBN: 9780262037464
How family video game play promotes intergenerational communication, connection, and learning.
Connected Code
Why Children Need to Learn Programming
ISBN: 9780262529679
Why every child needs to learn to code: the shift from “computational thinking” to computational participation.
Giving Voice
Mobile Communication, Disability, and Inequality
ISBN: 9780262533973
How communication technologies meant to empower people with speech disorders—to give voice to the voiceless—are still subject to disempowering structural inequalities.
Disconnected
Youth, New Media, and the Ethics Gap
ISBN: 9780262529419
How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities.
Connected Gaming
What Making Video Games Can Teach Us about Learning and Literacy
ISBN: 9780262035378
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
Framing Internet Safety
The Governance of Youth Online
ISBN: 9780262035156
An examination of youth Internet safety as a technology of governance, seen in panics over online pornography, predators, bullying, and reputation management.

Good Reception
Teens, Teachers, and Mobile Media in a Los Angeles High School
ISBN: 9780262545785
A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.
Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition
Hanging Out, Messing Around, and Geeking Out
Kids Living and Learning with New Media
ISBN: 9780262537513
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.
Worried About the Wrong Things
Worried About the Wrong Things
Youth, Risk, and Opportunity in the Digital World
ISBN: 9780262536219
Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.
Resonant Games
Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
ISBN: 9780262037808
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
Families at Play
Connecting and Learning through Video Games
ISBN: 9780262037464
How family video game play promotes intergenerational communication, connection, and learning.
Connected Code
Why Children Need to Learn Programming
ISBN: 9780262529679
Why every child needs to learn to code: the shift from “computational thinking” to computational participation.
Giving Voice
Mobile Communication, Disability, and Inequality
ISBN: 9780262533973
How communication technologies meant to empower people with speech disorders—to give voice to the voiceless—are still subject to disempowering structural inequalities.
Disconnected
Youth, New Media, and the Ethics Gap
ISBN: 9780262529419
How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities.
Connected Gaming
What Making Video Games Can Teach Us about Learning and Literacy
ISBN: 9780262035378
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
Framing Internet Safety
The Governance of Youth Online
ISBN: 9780262035156
An examination of youth Internet safety as a technology of governance, seen in panics over online pornography, predators, bullying, and reputation management.
