Composing Interactive Music
Techniques and Ideas Using Max
368 pp., 7 x 10 in, 198 illus., CD-ROM
- Published: March 11, 1998
- Published: January 26, 2001
Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book.
The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard.
Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.
For users of the programming environment Max, wishing to explore its full potential as an interactive music and multimedia tool, Todd Winkler's Composing Interactive Music is an indispensable guide. More importantly, Winkler's contribution to the interactive computer field shows both practical and conceptual originality.
Cort Lippe, Director, The Hiller Computer Music Studios, University at Buffalo-SUNY
Beyond a clear and thorough introduction to Max programming, Todd Winkler's Composing Interactive Music presents and explains a comprehensive theoretical framework encompassing the major issues inthe field.
Robert Rowe, Music Technology Program, New York University