Appendix N

The Weird Literary Roots Of Roleplaying Games

Edited by Peter Bebergal

An investigation of the literary influences behind the most popular role-playing games.

Distributed for Strange Attractor Press

Overview

Author(s)

Summary

An investigation of the literary influences behind the most popular role-playing games.

Drawing upon the original list of “inspirational reading” provided by Gary Gygax in the first Dungeon Master's Guide, published in 1977, as well as scores of hobbyist magazines and gaming periodicals that helped to define the modern roleplaying game, Appendix N delves into the literary influences that shaped the world's most popular roleplaying games. Bringing together both works of short fiction and resonant fragments, Appendix N explores and contextualizes the ambitious lyrical excursions that helped set the adventurous tone and dank, dungeon-crawling atmospheres of fantasy roleplay as we know it today.

Paperback

$19.95 T | £15.99 ISBN: 9781907222740 312 pp. | 5.83 in x 8.27 in 20 b&w illus.

Editors

Peter Bebergal

Peter Bebergal is a writer based in Cambridge, Massachusetts. His writing on speculative and fringe cultures have been published by the Believer, the Times Literary Supplement, the New Yorker, Boing Boing, and the Paris Review. He is the author Strange Frequencies: The Extraordinary Story of the Technological Quest for the Supernatural, Season of the Witch: How the Occult Saved Rock and Roll, and Too Much to Dream: A Psychedelic American Boyhood.