The Feeling of Failure
Every day, hundreds of millions of people around the world play video games—on smart phones, on computers, on consoles—and most of them will experience failure at some point in the game; they will lose, die, or fail to advance to the next level. Not completing Super Real Tennis is not a tragedy. But it feels like a failure. This BIT explores how it feels when we fail.
About the Author
Jesper Juul is Associate Professor at the Royal Danish Academy of Fine Arts, School of Design, and Visiting Associate Professor in Comparative Media Studies/Writing at the Massachusetts Institute of Technology. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds and A Casual Revolution: Reinventing Video Games and Their Players, both published by the MIT Press.