A History of Computer Animation
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives.
Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.
In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
HardcoverOut of Print ISBN: 9780262019095 376 pp. | 7 in x 9 in 75 b&w photos
Paperback$26.95 T | £21.00 ISBN: 9780262528405 376 pp. | 7 in x 9 in 75 b&w photos
It isn't often that I read a text book that is a real page turner, but Tom Sito's new book Moving Innovation, A History of Computer Animation is definitely a must-read.
Tom Sito's new book is the definitive take on computer animation history and CG's rapid rise.
Animation World Network
There are a lot of books about computer graphics, but some demand more attention than others. One of those is a book by Tom Sito called Moving Innovation.
Computer Graphics World
The book is very pleasant to read, beautifully written, punctuated with savory stories, and illustrated with a remarkable collection of archive images. I can recommend this as a first-class piece of literature for computer or cinema enthusiasts, as well as for anyone who loves reading a good story.
I can't think of a better guide to the vast history of computer animation than Tom Sito. He witnessed much of this story first-hand, then set about researching the rest with clear-eyed interest and unbridled curiosity. He has done a great service for anyone interested in this still-evolving medium—and for posterity.
film historian, author of Of Mice and Magic: A History of American Animated Cartoons
Moving Innovation is the most complete, organized, and readable account of the formation of the CG industry I have seen. As an educator, I can easily see this text assigned as required reading for animation and film students. Tom Sito's writing is very conversational and straightforward, and this book will be of great interest to anyone in or studying the field of CG.
Dean of Entertainment Arts, Savannah College of Art and Design
Moving Innovation helps us to discover the history of computer animation, from pioneers of experimental animation to inventors, artists, animators, engineers, and technicians who revolutionized the cinema. With his passion, enthusiasm, and encyclopedic knowledge, Tom Sito makes this exciting journey essential to our understanding of this technical and artistic revolution.
historian of animation
- CHOICE Outstanding Academic Title, 2013
- Selected as a Best of 2013 by Computing Reviews