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Information Policy

The Information Policy Series publishes research on and analysis of significant problems in the field of information policy, including decisions and practices that enable or constrain information, communication, and culture irrespective of the legal siloes in which they have traditionally been located as well as state-law-society interactions. Defining information policy as all laws, regulations, and decision-making principles that affect any form of information creation, processing, flows, and use, the series includes attention to the formal decisions, decision-making processes, and entities of government; the formal and informal decisions, decision-making processes, and entities of private and public sector agents capable of constitutive effects on the nature of society; and the cultural habits and predispositions of governmentality that support and sustain government and governance. The parametric functions of information policy at the boundaries of social, informational, and technological systems are of global importance because they provide the context for all communications, interactions, and social processes.

Driving Corporate Behavior in the United States and Europe

An examination of corporate privacy management in the United States, Germany, Spain, France, and the United Kingdom, identifying international best practices and making policy recommendations.

Policy for Computing Infrastructure

The emergence of the cloud as infrastructure: experts from a range of disciplines consider policy issues including reliability, privacy, consumer protection, national security, and copyright.

Information Law and Policy in Capital Markets

An examination of regulation and use of information in capital markets, offering comparisons across different jurisdictions, regulated entities, and financial instruments.

Information, E-Government, and Exchange

A groundbreaking approach to information sharing among government agencies: using selective incentives to “nudge” them to exchange information assets.

Design and Analysis

How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods.