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MacArthur Foundation Reports on Digital Media and Learning

The John D. and Catherine T. MacArthur Reports on Digital Media and Learning

An extensive review of the literature on learning assessment in informal settings, expert discussion of key issues, and a new model for good assessment practice.

Benefits and Challenges for Learning and Assessment

An examination of the use of digital badges as a reward for both casual online music evaluators and professional musicians.

An examination of media and technology use by school-aged youth with disabilities, with an emphasis on media use at home.

Music Videos and Creative Literacy

An investigation of music videos as a form, a practice, and a literacy.

Next-Generation Tactics to Remake Public Spheres

An examination of the mix of face-to-face and digital methods that young people use in their experiments with civic engagement.

Measuring and Supporting Learning in Video Games

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.

School Knowledge in the Digital Age

An examination of curriculum innovations that are shaped by new ideas about digital media and learning.

Choice-Based Assessments for the Digital Age

An argument that choice-based, process-oriented educational assessments are more effective than static assessments of fact retrieval.

A Review of Study, Theory, and Advocacy for Education in Non-Formal Settings

A review of research on “not-school” learning that investigates what is distinctive in the quality of learning in these settings.

An investigation of how three kinds of youth organizations have integrated digital practices into their programs.

Developing the School for Digital Kids

The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning.

An Empirical Examination of Youth, Digital Media Use, and Information Credibility

Findings from a survey of youthful Internet users that was designed to assess kids’ beliefs about the credibility of online information.

What Mozilla Has to Teach Government

An examination of Mozilla’s unique approach to software development considers how this model of participation might be applied to political and civic engagement.

Learning Institutions in a Digital Age

How traditional learning institutions can become as innovative, flexible, robust, and collaborative as the best social networking sites.

A proposal to move the academic area of digital media and learning toward more coherence.

A Synthesis from the GoodPlay Project