Subject: Game studies

Game studies

“Our books empower readers across a wide range of disciplines, including media studies, communications, critical data studies, history of science and technology, cultural studies, and other areas of the social sciences and humanities, as they grapple with the social, political, and economic upheavals brought about by emerging technologies such as cryptocurrencies and blockchain technologies, VR, automation, and the increasing prevalence of AI.”
Justin Kehoe, Department Manager and Acquisitions Editor, Sound Studies and Computer Music; Culture and Technology

Playful Wearables

Oğuz Buruk, Ella Dagan, Katherine Isbister, Elena Márquez Segura, Theresa Jean Tanenbaum

Mainstreaming and Game Journalism

David B. Nieborg, Maxwell Foxman

Meaningful Games

Robin Clark

Gaming the Iron Curtain

Jaroslav Švelch

Literary Gaming

Astrid Ensslin

Playing Place

Chad Randl, D. Medina Lasansky

Zones of Control

Pat Harrigan, Matthew G. Kirschenbaum, James F. Dunnigan

Playing Oppression

Mary Flanagan, Mikael Jakobsson

Playing Software

Miguel Sicart

Repairing Play

Aaron Trammell

Player vs. Monster

Jaroslav Švelch

Arcade Britannia

Alan Meades

Wandering Games

Melissa Kagen


Gordon Calleja

The Infinite Playground

Bernard De Koven, Holly Gramazio, Celia Pearce, Eric Zimmerman

Atari to Zelda

Mia Consalvo

The Elusive Shift

Jon Peterson

Treacherous Play

Marcus Carter

Game Wizards

Jon Peterson

How Pac-Man Eats

Noah Wardrip-Fruin

Who Are You?

Alex Custodio

Achievement Relocked

Geoffrey Engelstein