Beryl Graham

Beryl Graham, an arts organizer and educator, is Professor of New Media Art at the University of Sunderland, and coeditor of CRUMB (the Curatorial Resource for Upstart Media Bliss Web site).

  • Rethinking Curating

    Rethinking Curating

    Art after New Media

    Beryl Graham and Sarah Cook

    Redefining curatorial practice for those working with new kinds of art.

    As curator Steve Dietz has observed, new media art is like contemporary art—but different. New media art involves interactivity, networks, and computation and is often about process rather than objects. New media artworks are difficult to classify according to the traditional art museum categories determined by medium, geography, and chronology and present the curator with novel challenges involving interpretation, exhibition, and dissemination. This book views these challenges as opportunities to rethink curatorial practice. It helps curators of new media art develop a set of flexible tools for working in this fast-moving field, and it offers useful lessons from curators and artists for those working in such other areas of art as distributive and participatory systems.

    The authors, both of whom have extensive experience as curators, offer numerous examples of artworks and exhibitions to illustrate how the roles of curators and audiences can be redefined in light of new media art's characteristics. Rethinking Curating offers curators a route through the hype around platforms and autonomous zones by following the lead of current artists' practice.

    • Hardcover $39.95 £32.00
    • Paperback $34.95 £28.00

Contributor

  • White Heat Cold Logic

    White Heat Cold Logic

    British Computer Art 1960–1980

    Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason

    The history of a pioneering era in computer-based art too often neglected by postwar art histories and institutions.

    Technological optimism, even utopianism, was widespread at midcentury; in Britain, Harold Wilson in 1963 promised a new nation “forged from the white heat of the technological revolution.” In this heady atmosphere, pioneering artists transformed the cold logic of computing into a new medium for their art, and played a central role in connecting technology and culture. White Heat Cold Logic tells the story of these early British digital and computer artists—and fills in a missing chapter in contemporary art history.

    In this heroic period of computer art, artists were required to build their own machines, collaborate closely with computer scientists, and learn difficult computer languages. White Heat Cold Logic's chapters, many written by computer art pioneers themselves, describe the influence of cybernetics, with its emphasis on process and interactivity; the connections to the constructivist movement; and the importance of work done in such different venues as commercial animation, fine art schools, and polytechnics.

    The advent of personal computing and graphical user interfaces in 1980 signaled the end of an era, and today we do not have so many dreams of technological utopia. And yet our highly technologized and mediated world owes much to these early practitioners, especially for expanding our sense of what we can do with new technologies.

    Contributors Roy Ascott, Stephen Bell, Paul Brown, Stephen Bury, Harold Cohen, Ernest Edmonds, María Fernández, Simon Ford, John Hamilton Frazer, Jeremy Gardiner, Charlie Gere, Adrian Glew, Beryl Graham, Stan Hayward, Grisham Howard, Richard Ihnatowicz, Nicholas Lambert, Malcolm Le Grice, Tony Longson, Brent MacGregor, George Mallen, Catherine Mason, Jasia Reichardt, Stephen A. R. Scrivener, Brian Reffin Smith, Alan Sutcliffe, Doron D. Swade, John Vince, Richard Wright, Aleksandar Zivanovic

    • Hardcover $10.75 £8.99