Michele Emmer

Michele Emmer is Professor of Mathematics at the University of Rome "La Sapienza."

  • The Visual Mind II

    The Visual Mind II

    Michele Emmer

    Essays on mathematics and art as visual expression.

    Mathematical forms rendered visually can give aesthetic pleasure; certain works of art—Max Bill's Moebius band sculpture, for example—can seem to be mathematics made visible. This collection of essays by artists and mathematicians continues the discussion of the connections between art and mathematics begun in the widely read first volume of The Visual Mind in 1993.

    Mathematicians throughout history have created shapes, forms, and relationships, and some of these can be expressed visually. Computer technology allows us to visualize mathematical forms and relationships in new detail using, among other techniques, 3D modeling and animation. The Visual Mind proposes to compare the visual ideas of artists and mathematicians—not to collect abstract thoughts on a general theme, but to allow one point of view to encounter another. The contributors, who include art historian Linda Dalrymple Henderson and filmmaker Peter Greenaway, examine mathematics and aesthetics; geometry and art; mathematics and art; geometry, computer graphics, and art; and visualization and cinema. They discuss such topics as aesthetics for computers, the Guggenheim Museum in Bilbao, cubism and relativity in twentieth-century art, the aesthetic value of optimal geometry, and mathematics and cinema.

    • Hardcover $49.95
    • Paperback $6.75 £5.99
  • The Visual Mind

    The Visual Mind

    Art and Mathematics

    Michele Emmer

    introduces a new universe of mathematical images, forms, and shapes in media ranging from drawings to computer graphics, as well as discussion of the methods used to create these works

    Scientific visualization, higher-dimensional geometries, 3D computer modeling, computer animation, and imaginary and virtual environments are just a few of the ground-breaking areas in which artists and mathematicians are exchanging ideas and working together. The Visual Mind introduces a new universe of mathematical images, forms, and shapes in media ranging from drawings to computer graphics, as well as discussion of the methods used to create these works.These 35 chapters are by mathematicians concerned with the visual fruits of their computations and by visual artists concerned with the mathematical origins and inspirations of their works. They are divided into sections covering Geometry and Visualization; Computer Graphics; Geometry and Art; Symmetry; and Perspective Mathematics and Art. The chapters are tied together by introductions to each of these sections and are richly illustrated in color and black and white.

    • Hardcover $59.95


  • Aesthetic Computing

    Aesthetic Computing

    Paul A. Fishwick

    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures—a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics—from abstract qualities of symmetry and form to ideas of creative expression and pleasure—in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit—"usability," for example, could refer to improving a user's emotional state—and new models of learning will emerge.

    Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.

    Contributors James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Görg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Löwgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

    • Hardcover $45.00 £38.00
    • Paperback $19.75 £15.99