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Computer Science and Intelligent Systems

Computer Science and Intelligent Systems

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A New Theory of Interactive Real-Time Simulations

Computer simulations conceive objects and situations dynamically, in their changes and progressions. In The Systemic Image, Inge Hinterwaldner considers not only the technical components of dynamic computer simulations but also the sensory aspects of the realization. Examining the optic, the acoustic, the tactile, and the sensorimotor impressions that interactive real-time simulations provide, she finds that iconicity plays a dominant yet unexpected role.

In nearly all machine learning, decisions must be made given current knowledge. Surprisingly, making what is believed to be the best decision is not always the best strategy, even when learning in a supervised learning setting. An emerging body of work on learning under different rules applies perturbations to decision and learning procedures. These methods provide simple and highly efficient learning rules with improved theoretical guarantees.

A Cyber-Physical Systems Approach

The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city.

A Revolutionary History of the Computer

In The Government Machine, Jon Agar traces the mechanization of government work in the United Kingdom from the nineteenth to the early twenty-first century. He argues that this transformation has been tied to the rise of "expert movements," groups whose authority has rested on their expertise. The deployment of machines was an attempt to gain control over state action—a revolutionary move.

“Written by three experts in the field, Deep Learning is the only comprehensive book on the subject.”
—Elon Musk, cochair of OpenAI; cofounder and CEO of Tesla and SpaceX

Each of us has an ever-growing collection of personal digital data: documents, photographs, PowerPoint presentations, videos, music, emails and texts sent and received. To access any of this, we have to find it. The ease (or difficulty) of finding something depends on how we organize our digital stuff. In this book, personal information management (PIM) experts Ofer Bergman and Steve Whittaker explain why we organize our personal digital data the way we do and how the design of new PIM systems can help us manage our collections more efficiently.

Photographs have been doctored since photography was invented. Dictators have erased people from photographs and from history. Politicians have manipulated photos for short-term political gain. Altering photographs in the predigital era required time-consuming darkroom work. Today, powerful and low-cost digital technology makes it relatively easy to alter digital images, and the resulting fakes are difficult to detect. The field of photo forensics—pioneered in Hany Farid’s lab at Dartmouth College—restores some trust to photography.

Edited by Gerhard Weiss

Multiagent systems are made up of multiple interacting intelligent agents—computational entities to some degree autonomous and able to cooperate, compete, communicate, act flexibly, and exercise control over their behavior within the frame of their objectives. They are the enabling technology for a wide range of advanced applications relying on distributed and parallel processing of data, information, and knowledge relevant in domains ranging from industrial manufacturing to e-commerce to health care.

The Palladio Approach

Too often, software designers lack an understanding of the effect of design decisions on such quality attributes as performance and reliability. This necessitates costly trial-and-error testing cycles, delaying or complicating rollout. This book presents a new, quantitative architecture simulation approach to software design, which allows software engineers to model quality of service in early design stages.

Robots are entering the mainstream. Technologies have advanced to the point of mass commercialization—Roomba, for example—and adoption by governments—most notably, their use of drones. Meanwhile, these devices are being received by a public whose main sources of information about robots are the fantasies of popular culture. We know a lot about C-3PO and Robocop but not much about Atlas, Motoman, Kiva, or Beam—real-life robots that are reinventing warfare, the industrial workplace, and collaboration.

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