As one of our highest expressions of thought and creativity, music has always been a difficult realm to capture, model, and understand. The connectionist paradigm, now beginning to provide insights into many realms of human behavior, offers a new and unified viewpoint from which to investigate the subtleties of musical experience. Music and Connectionism provides a fresh approach to both fields, using the techniques of connectionism and parallel distributed processing to look at a wide range of topics in music research, from pitch perception to chord fingering to composition.
The Virtual Score examines a broad range of approaches to working with musical scores in ways suited to electronic distribution. The first section, on musical representation and interchange, discusses early music and its multiple editorial stances, scores in Braille musical notation (with and without NIFF), the GUIDO format for "adequate" (as opposed to comprehensive) music representation, Extensible Markup Language (XML) and music, and the latest methods for distributing scores online. The second section discusses retrieval and/or analysis of data from encoded melodies.
How hearing works and how the brain processes sounds entering the ear to provide the listener with useful information are of great interest to psychologists, cognitive scientists, and musicians. However, while a number of books have concentrated on individual aspects of this field, known as psychoacoustics, there has been no comprehensive introductory coverage of the multiple topics encompassed under the term. Music, Cognition, and Computerized Sound is the first book to provide that coverage, and it does so via a unique and useful approach.
Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book.
Created in 1985 by Barry Vercoe, Csound is one of the most widely used software sound synthesis systems. Because it is so powerful, mastering Csound can take a good deal of time and effort. But this long-awaited guide will dramatically straighten the learning curve and enable musicians to take advantage of this rich computer technology available for creating music.
This volume covers a wide range of approaches to fundamental questions about music, such as: What is similarity in music? How do we recognize it? How can we program computers to recognize it? Topics include concepts and procedures, tools and applications, human melodic judgments, and online tools for melodic searching.
The Computer Music Tutorial is a comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer architecture, system interconnection, and psychoacoustics.
Machine Models of Music brings together representative models ranging from Mozart's "Musical Dice Game" to a classic article by Marvin Minsky and current research to illustrate the rich impact that artificial intelligence has had on the understanding and composition of traditional music and to demonstrate the ways in which music can push the boundaries of traditional Al research.