In today’s food system, farm workers face difficult and hazardous conditions, low-income neighborhoods lack supermarkets but abound in fast-food restaurants and liquor stores, food products emphasize convenience rather than wholesomeness, and the international reach of American fast-food franchises has been a major contributor to an epidemic of “globesity.” To combat these inequities and excesses, a movement for food justice has emerged in recent years seeking to transform the food system from seed to table.
Today we are witnessing dramatic changes in the way scientific and scholarly knowledge is created, codified, and communicated. This transformation is connected to the use of digital technologies and the virtualization of knowledge. In this book, scholars from a range of disciplines consider just what, if anything, is new when knowledge is produced in new ways. Does knowledge itself change when the tools of knowledge acquisition, representation, and distribution become digital?
Garbage, considered both materially and culturally, elicits mixed responses. Our responsibility toward the objects we love and then discard is entangled with our responsibility toward the systems that make those objects. Histories of the Dustheap uses garbage, waste, and refuse to investigate the relationships between various systems--the local and the global, the economic and the ecological, the historical and the contemporary--and shows how this most democratic reality produces identities, social relations, and policies.
The idea that technology will pave the road to prosperity has been promoted through both boom and bust. Today we are told that universal broadband access, high-tech jobs, and cutting-edge science will pull us out of our current economic downturn and move us toward social and economic equality. In Digital Dead End, Virginia Eubanks argues that to believe this is to engage in a kind of magical thinking: a technological utopia will come about simply because we want it to.
World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world.
Across the United States, thousands of people, most of them in low-income or minority communities, live next to heavily polluting industrial sites. Many of them reach a point at which they say “Enough is enough.” After living for years with poisoned air and water, contaminated soil, and pollution-related health problems, they start to take action--organizing, speaking up, documenting the effects of pollution on their neighborhoods.
Game theory models are ubiquitous in economics, common in political science, and increasingly used in psychology and sociology; in evolutionary biology, they offer compelling explanations for competition in nature. But game theory has been only sporadically applied to the humanities; indeed, we almost never associate mathematical calculations of strategic choice with the worlds of literature, history, and philosophy.
Research in the cognitive sciences has advanced significantly in recent decades. Computational cognitive modeling has profoundly changed the ways in which we understand cognition. Empirical research has progressed as well, offering new insights into many psychological phenomena. This book investigates the possibility of exploiting the successes of the cognitive sciences to establish a better foundation for the social sciences, including the disciplines of sociology, anthropology, economics, and political science.
Online communities are among the most popular destinations on the Internet, but not all online communities are equally successful. For every flourishing Facebook, there is a moribund Friendster--not to mention the scores of smaller social networking sites that never attracted enough members to be viable. This book offers lessons from theory and empirical research in the social sciences that can help improve the design of online communities.
Empirical literature in disciplines ranging from behavioral genetics to economics shows that in virtually every aspect of life the outcomes of children are correlated to a greater or lesser extent with the outcomes of their parents and their siblings. In Heredity, Family, and Inequality, the economist Michael Beenstock offers theoretical, statistical, and methodological tools for understanding these correlations.