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Hardcover | $30.00 Short | £20.95 | ISBN: 9780262015462 | 240 pp. | 6 x 9 in | 30 b&w illus.| May 2011
Ebook | $21.00 Short | ISBN: 9780262296199 | 240 pp. | 6 x 9 in | 30 b&w illus.| May 2011
About MIT Press Ebooks


From Immersion to Incorporation


Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader’s engagement with literature or a moviegoer’s experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion--a player’s sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases--the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay--as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation--a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

About the Author

Gordon Calleja is Assistant Professor and Head of the Center of Computer Games Research at the IT University of Copenhagen.


"Calleja presents a well-researched, incisive, and refreshingly readable examination of that multifarious concept, 'immersion.' His six-dimensional analysis offers new insights into an old and knotty problem. This book belongs on the shelf of every scholar of gameplay and game design."
--Ernest Adams, game design consultant, founder of the International Game Developers Association, and author of Fundamentals of Game Design, Second Edition

"Calleja's work is both impressive and approachable, tackling a complex subject in a manner that is as readable as it is intelligent. In-Game achieves that rare thing: to be useful for both game scholars and, potentially, game developers."
--Dan Pinchbeck, Reader in Computer Games, University of Portsmouth (UK); Creative Director, thechineseroom