What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In this BIT, Raiford Guins describes the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari’s infamous E.T. The Extra-Terrestrial.
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About the Author
Raiford Guins is Associate Professor of Culture and Technology at Stony Brook University. He is also founding principal editor of the Journal of Visual Culture and curator of the William A. Higinbotham Game Studies Collection.