Skip navigation

Computer Science and Intelligent Systems

  • Page 4 of 13

Mobile robots range from the Mars Pathfinder mission's teleoperated Sojourner to the cleaning robots in the Paris Metro. This text offers students and other interested readers an introduction to the fundamentals of mobile robotics, spanning the mechanical, motor, sensory, perceptual, and cognitive layers the field comprises. The text focuses on mobility itself, offering an overview of the mechanisms that allow a mobile robot to move through a real world environment to perform its tasks, including locomotion, sensing, localization, and motion planning.

A Gentle Introduction

The combination of two of the twentieth century’s most influential and revolutionary scientific theories, information theory and quantum mechanics, gave rise to a radically new view of computing and information. Quantum information processing explores the implications of using quantum mechanics instead of classical mechanics to model information and its processing. Quantum computing is not about changing the physical substrate on which computation is done from classical to quantum but about changing the notion of computation itself, at the most basic level.

This text offers a comprehensive treatment of VHDL and its applications to the design and simulation of real, industry-standard circuits. It focuses on the use of VHDL rather than solely on the language, showing why and how certain types of circuits are inferred from the language constructs and how any of the four simulation categories can be implemented. It makes a rigorous distinction between VHDL for synthesis and VHDL for simulation.

This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers.

Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner’s perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings.

Implementing and Evaluating Search Engines

Information retrieval is the foundation for modern search engines. This text offers an introduction to the core topics underlying modern search technologies, including algorithms, data structures, indexing, retrieval, and evaluation. The emphasis is on implementation and experimentation; each chapter includes exercises and suggestions for student projects. Wumpus—a multiuser open-source information-retrieval system developed by one of the authors and available online—provides model implementations and a basis for student work.

Principles and Techniques

Most tasks require a person or an automated system to reason—to reach conclusions based on available information. The framework of probabilistic graphical models, presented in this book, provides a general approach for this task. The approach is model-based, allowing interpretable models to be constructed and then manipulated by reasoning algorithms. These models can also be learned automatically from data, allowing the approach to be used in cases where manually constructing a model is difficult or even impossible.

Scheme is a general-purpose programming language, descended from Algol and Lisp, widely used in computing education and research and a broad range of industrial applications. This thoroughly updated edition of The Scheme Programming Language provides an introduction to Scheme and a definitive reference for standard Scheme, presented in a clear and concise manner.

Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming.

This text is a guide to the foundations of method engineering, a developing field concerned with the definition of techniques for designing software systems. The approach is based on metamodeling, the construction of a model about a collection of other models. The book applies the metamodeling approach in five case studies, each describing a solution to a problem in a specific domain. Suitable for classroom use, the book is also useful as a reference for practitioners.

  • Page 4 of 13