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MIT Press Open

Donate to the MIT Press to support open access publishing

“Free” is still a rare practice in academic book publishing, and the MIT Press, with its strong public service orientation, is a leader in thinking about and experimenting with the commercial feasibility of various approaches to open access. - Eric von Hippel (T. Wilson (1953) Professor of Technological Innovation at the MIT Sloan School of Management) in his 2016 book Free Innovation.


The MIT Press has been a leader in open access book publishing for two decades, beginning in 1995 with the publication of William Mitchell's City of Bits, which appeared simultaneously in print and in a dynamic, open web edition. We support a variety of open access funding models for select books, including monographs, trade books, and textbooks.

The MIT Press journals division also has a long-standing commitment to open access and makes hundreds of articles free on its website


All MIT Press subscription journals support author-paid open access (the “hybrid” model). Including three Gold OA journals launching this year, the Press publishes several completely open access journals: Computational LinguisticsAsian Development ReviewOpen Mind: Discoveries in Cognitive ScienceComputational Psychiatry, and Network Neuroscience.

To view our OA book titles, please scroll through the following webpages or click here for a complete list.

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Selected Writings on Open Access, 2002–2011

Peter Suber has been a leading advocate for open access since 2001 and has worked full time on issues of open access since 2003. As a professor of philosophy during the early days of the internet, he realized its power and potential as a medium for scholarship.

ECAL 2015 showcases a wide range of topics in Artificial Life, bringing together world-leading researchers to discuss the latest advances in Artificial Life, discussing the main conference themes of Embodiment, Interaction, Conversation.

Diversifying Participation in the Network Society

Shared public access to computers and the Internet in developing countries is often hailed as an effective, low-cost way to share the benefits of digital technology. Yet research on the economic and social effects of public access to computers is lacking. This volume offers the first systematic assessment of the impact of shared public access in the developing world, with findings from ten countries in South America, Asia, and Africa. It provides evidence that the benefits of diversified participation in digital society go beyond providing access to technology.

Today educational activities take place not only in school but also in after-school programs, community centers, museums, and online communities and forums. The success and expansion of these out-of-school initiatives depends on our ability to document and assess what works and what doesn’t in informal learning, but learning outcomes in these settings are often unpredictable. Goals are open-ended; participation is voluntary; and relationships, means, and ends are complex.

Stanford and the Computer Music Revolution

In the 1960s, a team of Stanford musicians, engineers, computer scientists, and psychologists used computing in an entirely novel way: to produce and manipulate sound and create the sonic basis of new musical compositions. This group of interdisciplinary researchers at the nascent Center for Computer Research in Music and Acoustics (CCRMA, pronounced “karma”) helped to develop computer music as an academic field, invent the technologies that underlie it, and usher in the age of digital music.

We now know that there is much more to classical mechanics than previously suspected. Derivations of the equations of motion, the focus of traditional presentations of mechanics, are just the beginning. This innovative textbook, now in its second edition, concentrates on developing general methods for studying the behavior of classical systems, whether or not they have a symbolic solution. It focuses on the phenomenon of motion and makes extensive use of computer simulation in its explorations of the topic.

Most research on media use by young people with disabilities focuses on the therapeutic and rehabilitative uses of technology; less attention has been paid to their day-to-day encounters with media and technology—the mundane, sometimes pleasurable and sometimes frustrating experiences of “hanging out, messing around, and geeking out.” In this report, Meryl Alper attempts to repair this omission, examining how school-aged children with disabilities use media for social and recreational purposes, with a focus on media use at home.

Benefits and Challenges for Learning and Assessment

Professional and amateur musicians alike use social media as a platform for showcasing and promoting their music. Social media evaluation practices—rating, ranking, voting, “liking,” and “friending” by ordinary users, peers, and critics—have become essential promotional tools for musicians. In this report, H. Cecilia Suhr examines one recent development in online music evaluation: the use of digital badges to aid in assessment and evaluation. Digital badges have emerged in recent years as a potential credentialing method in informal learning environments.

Mastering Complexity

In this book, Sanjoy Mahajan shows us that the way to master complexity is through insight rather than precision. Precision can overwhelm us with information, whereas insight connects seemingly disparate pieces of information into a simple picture. Unlike computers, humans depend on insight. Based on the author’s fifteen years of teaching at MIT, Cambridge University, and Olin College, The Art of Insight in Science and Engineering shows us how to build insight and find understanding, giving readers tools to help them solve any problem in science and engineering.

Marginal Notes on Innovation, Design, and Democracy

Innovation and design need not be about the search for a killer app. Innovation and design can start in people’s everyday activities. They can encompass local services, cultural production, arenas for public discourse, or technological platforms. The approach is participatory, collaborative, and engaging, with users and consumers acting as producers and creators. It is concerned less with making new things than with making a socially sustainable future.

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