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Network Neuroscience

Network Neuroscience

The MIT Press is pleased to announce the forthcoming launch of Network Neuroscience.

National Robotics Week: The Technological Singularity

National Robotics Week: The Technological Singularity

Robotic technologies that we once only saw in the realm of science fiction are quickly becoming reality. Advancements continue to push forward at a dizzying rate, demonstrating a broad array of possibilities and uses for the technology. Artificial limbs, healthcare, national security, communication, and even artificial intelligence programs are just some of the ways robotic technologies have been integrated into our everyday lives.

National Robotics Week: Architectural Robotics

National Robotics Week: Architectural Robotics

Robotics is positioned to fuel a broad array of next-generation products and applications in fields as diverse as manufacturing, healthcare, disaster relief, national security, and transportation. We are kicking off National Robotics Week with a discussion with Keith Evan Green. He is author of Architectural Robotics, which explores how a built environment that is robotic and interactive becomes an apt home to our restless, dynamic, and increasingly digital society.

April Fools’ Day—Nightwork Edition

April Fools’ Day—Nightwork Edition

An MIT “hack” is an ingenious, benign, and anonymous prank or practical joke, often requiring engineering or scientific expertise and often pulled off under cover of darkness—instances of campus mischief sometimes coinciding with April Fools’ Day. Indeed, hacks have been said to express the essence of MIT. For help getting into a fooling mood, here is a top ten list of hacks and pranks at MIT from Nightwork.

Five Minutes with Phillip Penix-Tadsen

Five Minutes with Phillip Penix-Tadsen

In Cultural Code, Phillip Penix-Tadsen examines Latin America’s gaming practices and the representation of the region’s cultures in games. He discusses his new book and how games have enormous potential for creating immersive and interactive cultural experiences.

Spotlight on Science: Samantha Finkelstein

Spotlight on Science: Samantha Finkelstein

Nintendo Wii and Microsoft Kinect were some of the first companies to profit from the idea of “exergaming,” a term that combines “exercise” and “gaming.” Now, more and more people are looking to virtual reality exergaming as a real solution to encourage adults and children to exercise. In this month’s Spotlight on Science Q&A, we asked Samantha Finkelstein (Carnegie Mellon University) about some of her VR exergames research, which she  shares in “Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame” (Presence, February 2011). This topic will continue to get hotter—MIT Technology Review recently referenced Finkelstein’s 2011 study, as did Mental Floss.

Five Minutes with Kate Eichhorn

Five Minutes with Kate Eichhorn

For today’s Five Minutes with the author, we have Kate Eichhorn, discussing her book Adjusted Margin. Adjusted Margin is the story of how xerography became a creative medium and political tool, arming artists and activists on the margins with an accessible means of making their messages public.

World Poetry Day—Code Is Poetry

World Poetry Day—Code Is Poetry

In honor of World Poetry Day, enjoy an excerpt from 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, which poses the question “where does the poetry of the poem lie?” and shows how “code is poetry” through a close reading of a one-line BASIC program.

Five Minutes with Katherine Isbister

Five Minutes with Katherine Isbister

In How Games Move Us Katherine Isbister examines the ways in which video games can influence emotion and social connection. Below Playful Thinking series coeditor Jesper Juul interviews her about the new book.

Privacy on the Line authors in the news

Privacy on the Line authors in the news

The last few weeks have been busy ones for Whitfield Diffie and Susan Landau, coauthors of the landmark book on wiretapping and crypotgraphy Privacy on the Line.