Computers / Software Development & Engineering / Computer Graphics
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Physically Based Rendering, fourth edition
Physically Based Rendering
From Theory to Implementation
ISBN: 9780262048026
Publisher: The MIT Press
Pub Date: March 28, 2023
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically based rendering in the industry and the field, with new material on GPU ray tracing.
Image Objects
An Archaeology of Computer Graphics
ISBN: 9780262045032
Publisher: The MIT Press
Pub Date: August 3, 2021
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects.
Moving Innovation
A History of Computer Animation
ISBN: 9780262528405
Publisher: The MIT Press
Pub Date: August 21, 2015
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives.
Peripheral Vision
Bell Labs, the S-C 4020, and the Origins of Computer Art
ISBN: 9780262029520
Publisher: The MIT Press
Pub Date: July 17, 2015
How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs.
Foundations of 3D Computer Graphics
Foundations of 3D Computer Graphics
ISBN: 9780262017350
Publisher: The MIT Press
Pub Date: July 13, 2012
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface.
Color for the Sciences
ISBN: 9780262014281
Publisher: The MIT Press
Pub Date: August 20, 2010
A comprehensive introduction to colorimetry from a conceptual perspective.
Rules of Play
Game Design Fundamentals
ISBN: 9780262240451
Publisher: The MIT Press
Pub Date: September 25, 2003
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

Physically Based Rendering, fourth edition
Physically Based Rendering
From Theory to Implementation
ISBN: 9780262048026
Publisher: The MIT Press
Pub Date: March 28, 2023
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically based rendering in the industry and the field, with new material on GPU ray tracing.
Image Objects
An Archaeology of Computer Graphics
ISBN: 9780262045032
Publisher: The MIT Press
Pub Date: August 3, 2021
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects.
Moving Innovation
A History of Computer Animation
ISBN: 9780262528405
Publisher: The MIT Press
Pub Date: August 21, 2015
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives.
Peripheral Vision
Bell Labs, the S-C 4020, and the Origins of Computer Art
ISBN: 9780262029520
Publisher: The MIT Press
Pub Date: July 17, 2015
How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs.
Foundations of 3D Computer Graphics
Foundations of 3D Computer Graphics
ISBN: 9780262017350
Publisher: The MIT Press
Pub Date: July 13, 2012
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface.
Color for the Sciences
ISBN: 9780262014281
Publisher: The MIT Press
Pub Date: August 20, 2010
A comprehensive introduction to colorimetry from a conceptual perspective.
Rules of Play
Game Design Fundamentals
ISBN: 9780262240451
Publisher: The MIT Press
Pub Date: September 25, 2003
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.