Computers / Programming / Games
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Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Run and Jump
The Meaning of the 2D Platformer
ISBN: 9780262547390
Publisher: The MIT Press
Pub Date: February 6, 2024
How abstract design decisions in 2D platform games create rich worlds of meaning for players.
Making Games for Impact
ISBN: 9780262542173
Publisher: The MIT Press
Pub Date: October 26, 2021
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.
A Playful Production Process
For Game Designers (and Everyone)
ISBN: 9780262045513
Publisher: The MIT Press
Pub Date: October 12, 2021
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.
Urban Play
Make-Believe, Technology, and Space
ISBN: 9780262045346
Publisher: The MIT Press
Pub Date: August 3, 2021
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers.
Making Games
The Politics and Poetics of Game Creation Tools
ISBN: 9780262044837
Publisher: The MIT Press
Pub Date: February 16, 2021
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
The Aesthetic of Play
ISBN: 9780262542630
Publisher: The MIT Press
Pub Date: February 2, 2021
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
How Pac-Man Eats
ISBN: 9780262044653
Publisher: The MIT Press
Pub Date: December 15, 2020
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.
Elements of Game Design
ISBN: 9780262043915
Publisher: The MIT Press
Pub Date: August 18, 2020
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.

Enacting Platforms
Feminist Technoscience and the Unreal Engine
ISBN: 9780262548243
Publisher: The MIT Press
Pub Date: July 2, 2024
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
Building SimCity
How to Put the World in a Machine
ISBN: 9780262547482
Publisher: The MIT Press
Pub Date: June 4, 2024
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Run and Jump
The Meaning of the 2D Platformer
ISBN: 9780262547390
Publisher: The MIT Press
Pub Date: February 6, 2024
How abstract design decisions in 2D platform games create rich worlds of meaning for players.
Making Games for Impact
ISBN: 9780262542173
Publisher: The MIT Press
Pub Date: October 26, 2021
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.
A Playful Production Process
For Game Designers (and Everyone)
ISBN: 9780262045513
Publisher: The MIT Press
Pub Date: October 12, 2021
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.
Urban Play
Make-Believe, Technology, and Space
ISBN: 9780262045346
Publisher: The MIT Press
Pub Date: August 3, 2021
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers.
Making Games
The Politics and Poetics of Game Creation Tools
ISBN: 9780262044837
Publisher: The MIT Press
Pub Date: February 16, 2021
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
The Aesthetic of Play
ISBN: 9780262542630
Publisher: The MIT Press
Pub Date: February 2, 2021
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
How Pac-Man Eats
ISBN: 9780262044653
Publisher: The MIT Press
Pub Date: December 15, 2020
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.
Elements of Game Design
ISBN: 9780262043915
Publisher: The MIT Press
Pub Date: August 18, 2020
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.