Computers / Programming / Games
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Making Games for Impact
ISBN: 9780262542173
Publisher: The MIT Press
Pub Date: October 26, 2021
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.
A Playful Production Process
For Game Designers (and Everyone)
ISBN: 9780262045513
Publisher: The MIT Press
Pub Date: October 12, 2021
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.
Urban Play
Make-Believe, Technology, and Space
ISBN: 9780262045346
Publisher: The MIT Press
Pub Date: August 3, 2021
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers.
Making Games
The Politics and Poetics of Game Creation Tools
ISBN: 9780262044837
Publisher: The MIT Press
Pub Date: February 16, 2021
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
The Aesthetic of Play
ISBN: 9780262542630
Publisher: The MIT Press
Pub Date: February 2, 2021
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
How Pac-Man Eats
ISBN: 9780262044653
Publisher: The MIT Press
Pub Date: December 15, 2020
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.
Elements of Game Design
ISBN: 9780262043915
Publisher: The MIT Press
Pub Date: August 18, 2020
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.
Racing the Beam
The Atari Video Computer System
ISBN: 9780262539760
Publisher: The MIT Press
Pub Date: February 25, 2020
A study of the relationship between platform and creative expression in the Atari VCS.
Handbook of Game-Based Learning
Handbook of Game-Based Learning
ISBN: 9780262043380
Publisher: The MIT Press
Pub Date: February 4, 2020
A comprehensive introduction to the latest research and theory on learning and instruction with computer games.
I Am Error
The Nintendo Family Computer / Entertainment System Platform
ISBN: 9780262534543
Publisher: The MIT Press
Pub Date: September 8, 2017
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

Making Games for Impact
ISBN: 9780262542173
Publisher: The MIT Press
Pub Date: October 26, 2021
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.
A Playful Production Process
For Game Designers (and Everyone)
ISBN: 9780262045513
Publisher: The MIT Press
Pub Date: October 12, 2021
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.
Urban Play
Make-Believe, Technology, and Space
ISBN: 9780262045346
Publisher: The MIT Press
Pub Date: August 3, 2021
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers.
Making Games
The Politics and Poetics of Game Creation Tools
ISBN: 9780262044837
Publisher: The MIT Press
Pub Date: February 16, 2021
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
The Aesthetic of Play
ISBN: 9780262542630
Publisher: The MIT Press
Pub Date: February 2, 2021
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
How Pac-Man Eats
ISBN: 9780262044653
Publisher: The MIT Press
Pub Date: December 15, 2020
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.
Elements of Game Design
ISBN: 9780262043915
Publisher: The MIT Press
Pub Date: August 18, 2020
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.
Racing the Beam
The Atari Video Computer System
ISBN: 9780262539760
Publisher: The MIT Press
Pub Date: February 25, 2020
A study of the relationship between platform and creative expression in the Atari VCS.
Handbook of Game-Based Learning
Handbook of Game-Based Learning
ISBN: 9780262043380
Publisher: The MIT Press
Pub Date: February 4, 2020
A comprehensive introduction to the latest research and theory on learning and instruction with computer games.
I Am Error
The Nintendo Family Computer / Entertainment System Platform
ISBN: 9780262534543
Publisher: The MIT Press
Pub Date: September 8, 2017
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.