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Computers / Design, Graphics & Media / General

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Beyond Digital

Beyond Digital

Beyond Digital

Design and Automation at the End of Modernity

by Mario Carpo

ISBN: 9780262545150

Publisher: The MIT Press

Pub Date: April 18, 2023

Recasting computational design: a new modern agenda for a post-industrial, post-pandemic world
Physically Based Rendering

Physically Based Rendering, fourth edition

Physically Based Rendering

From Theory to Implementation

by Matt Pharr, Wenzel Jakob and Greg Humphreys

ISBN: 9780262048026

Publisher: The MIT Press

Pub Date: March 28, 2023

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically based rendering in the industry and the field, with new material on GPU ray tracing.
Shapes of Imagination

Shapes of Imagination

Shapes of Imagination

Calculating in Coleridge's Magical Realm

by George Stiny

ISBN: 9780262544139

Publisher: The MIT Press

Pub Date: November 15, 2022

Visual calculating in shape grammars aligns with art and design, bridging the gap between seeing (Coleridge's “imagination”) and combinatoric play (Coleridge's “fancy”).
Exploratory Programming for the Arts and Humanities

Exploratory Programming for the Arts and Humanities, second edition

Exploratory Programming for the Arts and Humanities

by Nick Montfort

ISBN: 9780262044608

Publisher: The MIT Press

Pub Date: May 18, 2021

A new edition of a book for anyone who wants to learn programming to explore and create, with exercises and projects to help readers learn by doing.
Achievement Relocked

Achievement Relocked

Achievement Relocked

Loss Aversion and Game Design

by Geoffrey Engelstein

ISBN: 9780262043533

Publisher: The MIT Press

Pub Date: February 18, 2020

How game designers can use the psychological phenomenon of loss aversion to shape player experience.
The Politics of Mass Digitization

The Politics of Mass Digitization

The Politics of Mass Digitization

by Nanna Bonde Thylstrup

ISBN: 9780262039017

Publisher: The MIT Press

Pub Date: January 29, 2019

A new examination of mass digitization as an emerging sociopolitical and sociotechnical phenomenon that alters the politics of cultural memory.
A Play of Bodies

A Play of Bodies

A Play of Bodies

How We Perceive Videogames

by Brendan Keogh

ISBN: 9780262037631

Publisher: The MIT Press

Pub Date: April 6, 2018

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.
Families at Play

Families at Play

Families at Play

Connecting and Learning through Video Games

by Sinem Siyahhan and Elisabeth Gee

ISBN: 9780262037464

Publisher: The MIT Press

Pub Date: February 2, 2018

How family video game play promotes intergenerational communication, connection, and learning.
Archive Everything

Archive Everything

Archive Everything

Mapping the Everyday

by Gabriella Giannachi

ISBN: 9780262035293

Publisher: The MIT Press

Pub Date: November 25, 2016

How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday.
Disconnected

Disconnected

Disconnected

Youth, New Media, and the Ethics Gap

by Carrie James

Foreword by Henry Jenkins

ISBN: 9780262529419

Publisher: The MIT Press

Pub Date: September 2, 2016

How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities.
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