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Families at Play
Connecting and Learning through Video Games
ISBN: 9780262552639
Publisher: The MIT Press
Pub Date: July 2, 2024
How family video game play promotes intergenerational communication, connection, and learning.
The Politics of Mass Digitization
The Politics of Mass Digitization
ISBN: 9780262552417
Publisher: The MIT Press
Pub Date: May 28, 2024
A new examination of mass digitization as an emerging sociopolitical and sociotechnical phenomenon that alters the politics of cultural memory.
Hello Avatar
Rise of the Networked Generation
ISBN: 9780262549899
Publisher: The MIT Press
Pub Date: December 5, 2023
An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.
Archive Everything
Mapping the Everyday
ISBN: 9780262549240
Publisher: The MIT Press
Pub Date: September 19, 2023
How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday.
Beyond Digital
Design and Automation at the End of Modernity
ISBN: 9780262545150
Publisher: The MIT Press
Pub Date: April 18, 2023
Recasting computational design: a new modern agenda for a post-industrial, post-pandemic world
Physically Based Rendering, fourth edition
Physically Based Rendering
From Theory to Implementation
ISBN: 9780262048026
Publisher: The MIT Press
Pub Date: March 28, 2023
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically based rendering in the industry and the field, with new material on GPU ray tracing.
Shapes of Imagination
Calculating in Coleridge's Magical Realm
ISBN: 9780262544139
Publisher: The MIT Press
Pub Date: November 15, 2022
Visual calculating in shape grammars aligns with art and design, bridging the gap between seeing (Coleridge's “imagination”) and combinatoric play (Coleridge's “fancy”).
Exploratory Programming for the Arts and Humanities, second edition
Exploratory Programming for the Arts and Humanities
ISBN: 9780262044608
Publisher: The MIT Press
Pub Date: May 18, 2021
A new edition of a book for anyone who wants to learn programming to explore and create, with exercises and projects to help readers learn by doing.
Achievement Relocked
Loss Aversion and Game Design
ISBN: 9780262043533
Publisher: The MIT Press
Pub Date: February 18, 2020
How game designers can use the psychological phenomenon of loss aversion to shape player experience.
A Play of Bodies
How We Perceive Videogames
ISBN: 9780262037631
Publisher: The MIT Press
Pub Date: April 6, 2018
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.
Families at Play
Connecting and Learning through Video Games
ISBN: 9780262552639
Publisher: The MIT Press
Pub Date: July 2, 2024
The Politics of Mass Digitization
The Politics of Mass Digitization
ISBN: 9780262552417
Publisher: The MIT Press
Pub Date: May 28, 2024
Hello Avatar
Rise of the Networked Generation
ISBN: 9780262549899
Publisher: The MIT Press
Pub Date: December 5, 2023
Archive Everything
Mapping the Everyday
ISBN: 9780262549240
Publisher: The MIT Press
Pub Date: September 19, 2023
Beyond Digital
Design and Automation at the End of Modernity
ISBN: 9780262545150
Publisher: The MIT Press
Pub Date: April 18, 2023
Physically Based Rendering, fourth edition
Physically Based Rendering
From Theory to Implementation
ISBN: 9780262048026
Publisher: The MIT Press
Pub Date: March 28, 2023
Shapes of Imagination
Calculating in Coleridge's Magical Realm
ISBN: 9780262544139
Publisher: The MIT Press
Pub Date: November 15, 2022
Exploratory Programming for the Arts and Humanities, second edition
Exploratory Programming for the Arts and Humanities
ISBN: 9780262044608
Publisher: The MIT Press
Pub Date: May 18, 2021
Achievement Relocked
Loss Aversion and Game Design
ISBN: 9780262043533
Publisher: The MIT Press
Pub Date: February 18, 2020
A Play of Bodies
How We Perceive Videogames
ISBN: 9780262037631
Publisher: The MIT Press
Pub Date: April 6, 2018