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        Design

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        Design for a Better World

        Design for a Better World

        Design for a Better World

        Meaningful, Sustainable, Humanity Centered

        by Don Norman

        ISBN: 9780262548304

        Publisher: The MIT Press

        Pub Date: April 2, 2024

        How human behavior brought our world to the brink, and how human behavior can save us.
        The Rule Book

        The Rule Book

        The Rule Book

        The Building Blocks of Games

        by Jaakko Stenros and Markus Montola

        ISBN: 9780262547444

        Publisher: The MIT Press

        Pub Date: March 12, 2024

        How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.
        Speculative Everything

        Speculative Everything

        Speculative Everything

        Design, Fiction, and Social Dreaming

        by Anthony Dunne and Fiona Raby

        ISBN: 9780262548687

        Publisher: The MIT Press

        Pub Date: February 6, 2024

        How to use design as a tool to create not only things but ideas, to speculate about possible futures.
        Reimagining Design

        Reimagining Design

        Reimagining Design

        Unlocking Strategic Innovation

        by Kevin G. Bethune

        ISBN: 9780262548472

        Publisher: The MIT Press

        Pub Date: February 6, 2024

        The power of transformative design, multidisciplinary leaps, and diversity: lessons from a Black professional's journey through corporate America.
        Visual Cultures as World Forming

        Visual Cultures as World Forming

        Visual Cultures as World Forming

        by Adnan Madani and Jean-Paul Martinon

        ISBN: 9783956795374

        Publisher: Sternberg Press

        Pub Date: February 6, 2024

        How the world—and the world of visual culture in particular—creates itself in a creative act that knows no economic return.
        No Dandy, No Fun

        No Dandy, No Fun

        No Dandy, No Fun

        Looking Good as Things Fall Apart

        by Hans-Christian Dany and Valérie Knoll

        Edited by Valérie Knoll and Hannes Loichinger

        ISBN: 9783956795619

        Publisher: Sternberg Press

        Pub Date: February 6, 2024

        A cultural examination of the enigmatically iconic figure of the Dandy, both in history and as a figure for the future.
        Rage in Harlem

        Rage in Harlem

        Rage in Harlem

        June Jordan and Architecture

        by Nikil Saval

        Introduction by Sarah M. Whiting

        ISBN: 9783956796296

        Publisher: Sternberg Press

        Pub Date: February 6, 2024

        Pennsylvania State Senator Nikil Saval tells the story of an unlikely partnership between June Jordan and R. Buckminster Fuller, and their attempt to reimagine Harlem in the wake of the 1964 riots.
        Playful Wearables

        Playful Wearables

        Playful Wearables

        Understanding the Design Space of Wearables for Games and Related Experiences

        by Oğuz Buruk, Ella Dagan, Katherine Isbister, Elena Márquez Segura and Theresa Jean Tanenbaum

        ISBN: 9780262546911

        Publisher: The MIT Press

        Pub Date: January 2, 2024

        An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.
        Autographic Design

        Autographic Design

        Autographic Design

        The Matter of Data in a Self-Inscribing World

        by Dietmar Offenhuber

        ISBN: 9780262547024

        Publisher: The MIT Press

        Pub Date: December 19, 2023

        An ambitious vision for design based on the premise that data is material, not abstract.
        The Hidden Factor

        The Hidden Factor

        The Hidden Factor

        Mark and Gesture in Visual Design

        by Steven Skaggs

        ISBN: 9780262048569

        Publisher: The MIT Press

        Pub Date: November 21, 2023

        An exquisitely illustrated introduction to the gestural mark in the designed world, exploring the tension between marks, which are felt, and images and words, which are conceptual.
        ‹12345›

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