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Blended Learning in Practice
A Guide for Practitioners and Researchers
ISBN: 9780262039475
Publisher: The MIT Press
Pub Date: April 9, 2019
A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness.
Lifelong Kindergarten
Cultivating Creativity through Projects, Passion, Peers, and Play
ISBN: 9780262536134
Publisher: The MIT Press
Pub Date: August 28, 2018
How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society.
The Digital Youth Network
Cultivating Digital Media Citizenship in Urban Communities
ISBN: 9780262027038
Publisher: The MIT Press
Pub Date: June 27, 2014
An ambitious project to help economically disadvantaged students develop technical, creative, and analytical skills across a learning ecology that spans school, community, home, and online.
Augmented Learning
Research and Design of Mobile Educational Games
ISBN: 9780262516525
Publisher: The MIT Press
Pub Date: August 19, 2011
An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts.
Quest to Learn
Developing the School for Digital Kids
ISBN: 9780262515658
Publisher: The MIT Press
Pub Date: October 29, 2010
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning.

Blended Learning in Practice
A Guide for Practitioners and Researchers
ISBN: 9780262039475
Publisher: The MIT Press
Pub Date: April 9, 2019
A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness.
Lifelong Kindergarten
Cultivating Creativity through Projects, Passion, Peers, and Play
ISBN: 9780262536134
Publisher: The MIT Press
Pub Date: August 28, 2018
How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society.
The Digital Youth Network
Cultivating Digital Media Citizenship in Urban Communities
ISBN: 9780262027038
Publisher: The MIT Press
Pub Date: June 27, 2014
An ambitious project to help economically disadvantaged students develop technical, creative, and analytical skills across a learning ecology that spans school, community, home, and online.
Augmented Learning
Research and Design of Mobile Educational Games
ISBN: 9780262516525
Publisher: The MIT Press
Pub Date: August 19, 2011
An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts.
Quest to Learn
Developing the School for Digital Kids
ISBN: 9780262515658
Publisher: The MIT Press
Pub Date: October 29, 2010
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning.