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Education / Teaching / Methods & Strategies

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Blended Learning in Practice

Blended Learning in Practice

Blended Learning in Practice

A Guide for Practitioners and Researchers

Edited by Amanda G. Madden, Lauren Margulieux, Robert S. Kadel and Ashok K. Goel

Foreword by Richard A. DeMillo

ISBN: 9780262039475

Publisher: The MIT Press

Pub Date: April 9, 2019

A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness.
Lifelong Kindergarten

Lifelong Kindergarten

Lifelong Kindergarten

Cultivating Creativity through Projects, Passion, Peers, and Play

by Mitchel Resnick

Foreword by Ken Robinson

ISBN: 9780262536134

Publisher: The MIT Press

Pub Date: August 28, 2018

How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society.
The Digital Youth Network

The Digital Youth Network

The Digital Youth Network

Cultivating Digital Media Citizenship in Urban Communities

by Brigid Barron, Kimberley Gomez, Nichole Pinkard and Caitlin K. Martin

ISBN: 9780262027038

Publisher: The MIT Press

Pub Date: June 27, 2014

An ambitious project to help economically disadvantaged students develop technical, creative, and analytical skills across a learning ecology that spans school, community, home, and online.
Augmented Learning

Augmented Learning

Augmented Learning

Research and Design of Mobile Educational Games

by Eric Klopfer

ISBN: 9780262516525

Publisher: The MIT Press

Pub Date: August 19, 2011

An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts.
Quest to Learn

Quest to Learn

Quest to Learn

Developing the School for Digital Kids

by Katie Salen Tekinbaş, Robert Torres, Loretta Wolozin, Rebecca Rufo-Tepper and Arana Shapiro

ISBN: 9780262515658

Publisher: The MIT Press

Pub Date: October 29, 2010

The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning.
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