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Digital Culture, Play, and Identity
Digital Culture, Play, and Identity
A World of Warcraft® Reader
ISBN: 9780262516693
Publisher: The MIT Press
Pub Date: September 30, 2011
Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.

Digital Culture, Play, and Identity
Digital Culture, Play, and Identity
A World of Warcraft® Reader
ISBN: 9780262516693
Publisher: The MIT Press
Pub Date: September 30, 2011
Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.