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Games & Activities / Role Playing & Fantasy

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Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground

A Guide to Tabletop Roleplaying Games from D&D to Mothership

by Stu Horvath

ISBN: 9780262048224

Publisher: The MIT Press

Pub Date: October 10, 2023

A richly illustrated, encyclopedic deep dive into the history of roleplaying games.
Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground

A Guide to Tabletop Roleplaying Games from D&D to Mothership

by Stu Horvath

ISBN: 9780262048231

Publisher: The MIT Press

Pub Date: October 10, 2023

When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small...
The Elusive Shift

The Elusive Shift

The Elusive Shift

How Role-Playing Games Forged Their Identity

by Jon Peterson

ISBN: 9780262544900

Publisher: The MIT Press

Pub Date: March 29, 2022

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
Game Wizards

Game Wizards

Game Wizards

The Epic Battle for Dungeons & Dragons

by Jon Peterson

ISBN: 9780262542951

Publisher: The MIT Press

Pub Date: October 12, 2021

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
Appendix N

Appendix N

Appendix N

The Eldritch Roots of Dungeons and Dragons

Edited by Peter Bebergal

Afterword by Ann VanderMeer

ISBN: 9781907222740

Publisher: Strange Attractor Press

Pub Date: February 23, 2021

An anthology investigating the influences behind Dungeons & Dragons, the most popular modern role-playing game.
The Warcraft Civilization

The Warcraft Civilization

The Warcraft Civilization

Social Science in a Virtual World

by William Sims Bainbridge

ISBN: 9780262518062

Publisher: The MIT Press

Pub Date: September 21, 2012

An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future.
Digital Culture, Play, and Identity

Digital Culture, Play, and Identity

Digital Culture, Play, and Identity

A World of Warcraft® Reader

Edited by Hilde G. Corneliussen and Jill Walker Rettberg

ISBN: 9780262516693

Publisher: The MIT Press

Pub Date: September 30, 2011

Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.
Second Person

Second Person

Second Person

Role-Playing and Story in Games and Playable Media

Edited by Pat Harrigan and Noah Wardrip-Fruin

ISBN: 9780262514187

Publisher: The MIT Press

Pub Date: January 22, 2010

Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media."
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