Platform Studies
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Four Shades of Gray
The Amazon Kindle Platform
ISBN: 9780262543507
Publisher: The MIT Press
Pub Date: April 5, 2022
This first book-length analysis of Amazon's Kindle explores the platform's technological, bibliographical, and social impact on publishing.
Who Are You?
Nintendo's Game Boy Advance Platform
ISBN: 9780262044394
Publisher: The MIT Press
Pub Date: October 13, 2020
The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives.
Racing the Beam
The Atari Video Computer System
ISBN: 9780262539760
Publisher: The MIT Press
Pub Date: February 25, 2020
A study of the relationship between platform and creative expression in the Atari VCS.
The Media Snatcher
PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
ISBN: 9780262042901
Publisher: The MIT Press
Pub Date: October 8, 2019
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.
The Future Was Here
The Commodore Amiga
ISBN: 9780262535694
Publisher: The MIT Press
Pub Date: January 26, 2018
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer.
I Am Error
The Nintendo Family Computer / Entertainment System Platform
ISBN: 9780262534543
Publisher: The MIT Press
Pub Date: September 8, 2017
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.
Super Power, Spoony Bards, and Silverware
Super Power, Spoony Bards, and Silverware
The Super Nintendo Entertainment System
ISBN: 9780262036566
Publisher: The MIT Press
Pub Date: September 1, 2017
How the Super Nintendo Entertainment System embodied Nintendo's resistance to innovation and took the company from industry leadership to the margins of videogaming.
Peripheral Vision
Bell Labs, the S-C 4020, and the Origins of Computer Art
ISBN: 9780262029520
Publisher: The MIT Press
Pub Date: July 17, 2015
How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs.

Four Shades of Gray
The Amazon Kindle Platform
ISBN: 9780262543507
Publisher: The MIT Press
Pub Date: April 5, 2022
This first book-length analysis of Amazon's Kindle explores the platform's technological, bibliographical, and social impact on publishing.
Who Are You?
Nintendo's Game Boy Advance Platform
ISBN: 9780262044394
Publisher: The MIT Press
Pub Date: October 13, 2020
The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives.
Racing the Beam
The Atari Video Computer System
ISBN: 9780262539760
Publisher: The MIT Press
Pub Date: February 25, 2020
A study of the relationship between platform and creative expression in the Atari VCS.
The Media Snatcher
PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
ISBN: 9780262042901
Publisher: The MIT Press
Pub Date: October 8, 2019
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.
The Future Was Here
The Commodore Amiga
ISBN: 9780262535694
Publisher: The MIT Press
Pub Date: January 26, 2018
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer.
I Am Error
The Nintendo Family Computer / Entertainment System Platform
ISBN: 9780262534543
Publisher: The MIT Press
Pub Date: September 8, 2017
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.
Super Power, Spoony Bards, and Silverware
Super Power, Spoony Bards, and Silverware
The Super Nintendo Entertainment System
ISBN: 9780262036566
Publisher: The MIT Press
Pub Date: September 1, 2017
How the Super Nintendo Entertainment System embodied Nintendo's resistance to innovation and took the company from industry leadership to the margins of videogaming.
Peripheral Vision
Bell Labs, the S-C 4020, and the Origins of Computer Art
ISBN: 9780262029520
Publisher: The MIT Press
Pub Date: July 17, 2015
How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs.