Playful Thinking
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The Stuff Games Are Made Of
ISBN: 9780262546119
Publisher: The MIT Press
Pub Date: August 1, 2023
A deep dive into practical game design through playful philosophy and philosophical play.
Repairing Play
A Black Phenomenology
ISBN: 9780262545273
Publisher: The MIT Press
Pub Date: February 7, 2023
A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color.
Player vs. Monster
The Making and Breaking of Video Game Monstrosity
ISBN: 9780262047753
Publisher: The MIT Press
Pub Date: February 7, 2023
A study of the gruesome game characters we love to beat—and what they tell us about ourselves.
Mainstreaming and Game Journalism
Mainstreaming and Game Journalism
ISBN: 9780262546287
Publisher: The MIT Press
Pub Date: August 29, 2023
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.
Treacherous Play
ISBN: 9780262046312
Publisher: The MIT Press
Pub Date: February 1, 2022
The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—EVE Online, DayZ, and Survivor.
Making Games
The Politics and Poetics of Game Creation Tools
ISBN: 9780262044837
Publisher: The MIT Press
Pub Date: February 16, 2021
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
Ambient Play
ISBN: 9780262044363
Publisher: The MIT Press
Pub Date: September 15, 2020
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes.
Play like a Feminist.
ISBN: 9780262044387
Publisher: The MIT Press
Pub Date: August 18, 2020
Why video games need feminism and feminism needs video games.
Achievement Relocked
Loss Aversion and Game Design
ISBN: 9780262043533
Publisher: The MIT Press
Pub Date: February 18, 2020
How game designers can use the psychological phenomenon of loss aversion to shape player experience.
Real Games
What's Legitimate and What's Not in Contemporary Videogames
ISBN: 9780262042604
Publisher: The MIT Press
Pub Date: October 1, 2019
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.

The Stuff Games Are Made Of
ISBN: 9780262546119
Publisher: The MIT Press
Pub Date: August 1, 2023
A deep dive into practical game design through playful philosophy and philosophical play.
Repairing Play
A Black Phenomenology
ISBN: 9780262545273
Publisher: The MIT Press
Pub Date: February 7, 2023
A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color.
Player vs. Monster
The Making and Breaking of Video Game Monstrosity
ISBN: 9780262047753
Publisher: The MIT Press
Pub Date: February 7, 2023
A study of the gruesome game characters we love to beat—and what they tell us about ourselves.
Mainstreaming and Game Journalism
Mainstreaming and Game Journalism
ISBN: 9780262546287
Publisher: The MIT Press
Pub Date: August 29, 2023
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.
Treacherous Play
ISBN: 9780262046312
Publisher: The MIT Press
Pub Date: February 1, 2022
The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—EVE Online, DayZ, and Survivor.
Making Games
The Politics and Poetics of Game Creation Tools
ISBN: 9780262044837
Publisher: The MIT Press
Pub Date: February 16, 2021
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
Ambient Play
ISBN: 9780262044363
Publisher: The MIT Press
Pub Date: September 15, 2020
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes.
Play like a Feminist.
ISBN: 9780262044387
Publisher: The MIT Press
Pub Date: August 18, 2020
Why video games need feminism and feminism needs video games.
Achievement Relocked
Loss Aversion and Game Design
ISBN: 9780262043533
Publisher: The MIT Press
Pub Date: February 18, 2020
How game designers can use the psychological phenomenon of loss aversion to shape player experience.
Real Games
What's Legitimate and What's Not in Contemporary Videogames
ISBN: 9780262042604
Publisher: The MIT Press
Pub Date: October 1, 2019
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.