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        Playful Thinking

        Playful Thinking is a series of short, readable and argumentative books that share some playfulness and excitement with the games that they are about. The basic assumption is simple: video games are such a flourishing medium that any new perspective on them is likely to show us something unseen or forgotten, including those from such “unconventional” voices as artists, philosophers, or specialists in other industries or fields of study.

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        ‹12›
        The Beauty of Games

        The Beauty of Games

        The Beauty of Games

        by Frank Lantz

        ISBN: 9780262048538

        Publisher: The MIT Press

        Pub Date: October 3, 2023

        How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.
        Run and Jump

        Run and Jump

        Run and Jump

        The Meaning of the 2D Platformer

        by Peter D McDonald

        ISBN: 9780262547390

        Publisher: The MIT Press

        Pub Date: February 6, 2024

        How abstract design decisions in 2D platform games create rich worlds of meaning for players.
        Mainstreaming and Game Journalism

        Mainstreaming and Game Journalism

        Mainstreaming and Game Journalism

        by David B. Nieborg and Maxwell Foxman

        ISBN: 9780262546287

        Publisher: The MIT Press

        Pub Date: September 26, 2023

        Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility.
        The Stuff Games Are Made Of

        The Stuff Games Are Made Of

        The Stuff Games Are Made Of

        by Pippin Barr

        ISBN: 9780262546119

        Publisher: The MIT Press

        Pub Date: August 1, 2023

        A deep dive into practical game design through playful philosophy and philosophical play.
        Repairing Play

        Repairing Play

        Repairing Play

        A Black Phenomenology

        by Aaron Trammell

        ISBN: 9780262545273

        Publisher: The MIT Press

        Pub Date: February 7, 2023

        A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color.
        Player vs. Monster

        Player vs. Monster

        Player vs. Monster

        The Making and Breaking of Video Game Monstrosity

        by Jaroslav Švelch

        ISBN: 9780262047753

        Publisher: The MIT Press

        Pub Date: February 7, 2023

        A study of the gruesome game characters we love to beat—and what they tell us about ourselves.
        Treacherous Play

        Treacherous Play

        Treacherous Play

        by Marcus Carter

        ISBN: 9780262046312

        Publisher: The MIT Press

        Pub Date: February 1, 2022

        The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—EVE Online, DayZ, and Survivor.
        The Rule Book

        The Rule Book

        The Rule Book

        The Building Blocks of Games

        by Jaakko Stenros and Markus Montola

        ISBN: 9780262547444

        Publisher: The MIT Press

        Pub Date: March 12, 2024

        How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work.
        Making Games

        Making Games

        Making Games

        The Politics and Poetics of Game Creation Tools

        by Stefan Werning

        ISBN: 9780262044837

        Publisher: The MIT Press

        Pub Date: February 16, 2021

        An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
        Ambient Play

        Ambient Play

        Ambient Play

        by Larissa Hjorth and Ingrid Richardson

        ISBN: 9780262044363

        Publisher: The MIT Press

        Pub Date: September 15, 2020

        How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes.
        ‹12›

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