Goldsmiths Press / Future Media Series
The Goldsmiths Press Future Media series calls for alternatives to utilitarian and instrumentalist “TED thinking” about media and technological futures. It encourages authors to propose a relatively short, sharp intervention into these futures informed by feminist, queer, trans, anti-racist and/or speculative approaches. Rather than offering quick technological solutions to social problems, the Future Media series is oriented towards thinking-in-action that embraces complexity and refuses easy, obvious, off-the-peg answers to questions about the forms media might take and how we might live mediated lives. The Future Media series will incorporate, where appropriate, “grey literature” such as briefs, sketchbooks and blogposts as well as familiar speculative formats such as the manual and manifesto. Authors are encouraged to reflect on how they are writing as well as what they are writing about and are free to explore modes of communication that are engaging and apposite to our goal of contesting the future.
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Glitterworlds
The Future Politics of a Ubiquitous Thing
ISBN: 9781912685387
Publisher: Goldsmiths Press
Pub Date: May 19, 2020
An original examination of the ubiquity of glitter—from bodily adornment to activist glitter bombing—and its vibrant and transformational properties.
Future Gaming
Creative Interventions in Video Game Culture
ISBN: 9781906897550
Publisher: Goldsmiths Press
Pub Date: May 4, 2018
A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.
Glitterworlds
The Future Politics of a Ubiquitous Thing
ISBN: 9781912685387
Publisher: Goldsmiths Press
Pub Date: May 19, 2020
An original examination of the ubiquity of glitter—from bodily adornment to activist glitter bombing—and its vibrant and transformational properties.
Future Gaming
Creative Interventions in Video Game Culture
ISBN: 9781906897550
Publisher: Goldsmiths Press
Pub Date: May 4, 2018
A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.